<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-11183732</id><updated>2011-04-22T02:03:21.107+01:00</updated><title type='text'>The Random Ravings of Haggis</title><subtitle type='html'>updated whenever something interesting happens</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>24</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-11183732.post-4448961862412024928</id><published>2009-01-08T04:53:00.004Z</published><updated>2009-01-08T05:31:22.105Z</updated><title type='text'>Charging by the Second</title><content type='html'>So, Street Fighter IV's coming out in a matter of weeks. I've played the arcade version a couple of times, and I am impressed - it takes the feel of classic SFII, and adds elements of Alpha and 3S, and throws it all together in a nice, cohesive system that's both accessible and deep. But I'll be &lt;span style="font-style: italic;"&gt;damned &lt;/span&gt;if I'm playing it on the 360 pad.&lt;br /&gt;&lt;br /&gt;I picked up a Hori EX stick for the 360 a while back, and while it's mostly used for Virtua Fighter 5, it's found new lease of life for SSFIIHDR. I've never been much cope with motion characters on a stick, but years of charge character usage has taught me a few tricks.&lt;br /&gt;&lt;br /&gt;Mainly with this guy.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_djleKvONRv0/SWWJ5LZ3RoI/AAAAAAAAAAM/bSZoy70J6cQ/s1600-h/honda_hundred_hands.gif"&gt;&lt;img style="cursor: pointer; width: 320px; height: 225px;" src="http://3.bp.blogspot.com/_djleKvONRv0/SWWJ5LZ3RoI/AAAAAAAAAAM/bSZoy70J6cQ/s320/honda_hundred_hands.gif" alt="" id="BLOGGER_PHOTO_ID_5288784952823334530" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;See, Honda's always been one of my backup characters. I love the guy's personality, and became surprsingly adept at using him in Alpha 3, despite him being &lt;span style="font-style: italic;"&gt;bottom tier&lt;/span&gt;. So I start using him online in HDR, and I realise he's actually damned good. Strong, good specials, and a much-improved super - the changes they've made make it much easier to lock down the fireball-spamming n00bs. Very nice. He has now overtaken Guile as my strongest character, with Deejay making a surprise second.&lt;br /&gt;&lt;br /&gt;My limited experience with SFIV Honda has shown me he has some new tricks, too. His EXs are nice, and his EX Ochio Throw is downright nasty - extra range + hit absorption = hurt. His ultra is also great - he can take a beating, so it's pretty easy to build meter, and if someone tries jumping in, it's practically free damage.&lt;br /&gt;&lt;br /&gt;On the flipside, the priorities of his normals have been changed - his jumping MK belly  doesn't seem as useful, and the range of his Sumo Splat is wanting. Early tier lists have him floating around the lower mid - but that's just where I like my characters. It just means you can't bitch about him being overpowered when you've been hundred-hand slapped down.&lt;br /&gt;&lt;br /&gt;Come Feb 20th, you'll know where to find me.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-4448961862412024928?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/4448961862412024928/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=4448961862412024928' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/4448961862412024928'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/4448961862412024928'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2009/01/charging-by-second.html' title='Charging by the Second'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_djleKvONRv0/SWWJ5LZ3RoI/AAAAAAAAAAM/bSZoy70J6cQ/s72-c/honda_hundred_hands.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-5471869443366775263</id><published>2008-10-04T17:51:00.003+01:00</published><updated>2008-11-03T01:19:04.227Z</updated><title type='text'>Demo Man</title><content type='html'>Here's a hint for game developers: If you're going to release a demo of your Next Big Thing, make sure it's actually good enough for people to want to get the full thing. There's nothing worse than spending ages downloading a massive new demo only to find that you might as well have not bothered. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Here're&lt;/span&gt; a few of the more recent examples:&lt;br /&gt;&lt;br /&gt;On the face of it, &lt;span style="font-style: italic;"&gt;War World&lt;/span&gt; was everything I was looking for. Fast-paced, Unreal-style &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;multiplayer&lt;/span&gt; madness, with giant robots - a winning formula in my eyes. But when all you've got to go on is a Trial Version that features one playable &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;mech&lt;/span&gt;, a single map and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;gametype&lt;/span&gt; - and a mere 50 seconds with which to get to experience it - you've got something so &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;pointlessly&lt;/span&gt; short and restricting that savvy &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;consumers&lt;/span&gt; are going to avoid shelling out for the full game just to see if it's actually any better. Worst part is, it's not even that bad a game - but the demo lost me completely.&lt;br /&gt;&lt;br /&gt;Going back in time a bit here, but I'm a real sucker for alternate histories, and the concept &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;be hing&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Turning Point: Fall of Liberty&lt;/span&gt; intrigued me. The demo was more than enough to put me off the full game though - it was one of the buggiest and most unpolished games I've ever seen. What did amuse me though, was the fact that the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;devs&lt;/span&gt;, Spark Unlimited, did their utmost to reassure everyone that all the problems would be fixed for the gold versions. Damage had been done, lads.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Beautiful &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Katamari&lt;/span&gt; &lt;/span&gt;was another let down. Great concept, wonderful visual style and beautifully realised controls - but less than two minutes to actually play the game. It took longer to boot and load the demo than it did to actually play it. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;LucasArts&lt;/span&gt; saved me £40 on &lt;span style="font-style: italic;"&gt;Fracture &lt;/span&gt;by putting the bulk of its gimmicks in the first level. &lt;span style="font-style: italic;"&gt;Unreal III &lt;/span&gt;showed me that the game wouldn't run properly on my PC, and even if it did, I wouldn't like it because it felt too &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;consoley&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;It doesn't stop there. Tie-ins that come out long after the actual event has finished, demos that don't actually work (I couldn't download last year's &lt;span style="font-style: italic;"&gt;Pro &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Evo&lt;/span&gt;&lt;/span&gt; demo, and had to make do with &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Fifa&lt;/span&gt;&lt;/span&gt;), demos of peripheral-based games (I don't understand why you'd want to play &lt;span style="font-style: italic;"&gt;Guitar Hero&lt;/span&gt; without the controller - the guitar is half the fun).&lt;br /&gt;&lt;br /&gt;What developers don't seem to realise is that these demos can make or break their game - units are frequently shifted &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;solely&lt;/span&gt; on the strength of the demo. I've found a number of little gems that I wouldn't otherwise have bothered with -&lt;span style="font-style: italic;"&gt;Skate&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Stuntman: Ignition&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Mirrors Edge&lt;/span&gt;- and this is a habit that goes back to my early days as a PC gamer.&lt;br /&gt;&lt;br /&gt;Savvy spenders will always want to try before they buy, and the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;relatively&lt;/span&gt; new luxury of free &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;downloadable&lt;/span&gt; trial versions is formidable new power for the console consumer. Those that make the games we play are in for an interesting choice - to release a demo, and allow the public to make their minds up before launch date, or not release a demo at all, and lose the potential sales to those that wouldn't otherwise have given it a second look?&lt;br /&gt;&lt;br /&gt;In any case, which is the greater crime - the good demo of the bad game, or the bad demo of the good one?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-5471869443366775263?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/5471869443366775263/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=5471869443366775263' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/5471869443366775263'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/5471869443366775263'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2008/10/demo-man.html' title='Demo Man'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-68875251448256984</id><published>2008-08-26T13:17:00.000+01:00</published><updated>2008-08-26T13:18:13.939+01:00</updated><title type='text'>Achievement Unlocked</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;I have a confession to make. Whenever I put a new game into my 360, the first thing I do is have a look through the Achievement list. I’ll scroll down the list, see what you have to do to get those Gamerpoints, which are easily obtainable on the first playthrough. It makes me feel dirty and shallow, but when you’re a relatively new 360 owner, being faced with a Friends List full of mighty Gamerscores can make you feel a tad insignificant. So every point counts.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span lang="EN-GB"&gt;One thing that the Achievement list does tell me, though, is just how much effort the developers have put into them. It doesn’t take long to realise that 95% of all Achievements out there are variations on a theme - complete a level, collect something, get a new high score. Repetition is the key – and it’s boring.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span lang="EN-GB"&gt;I’m not saying I’m dead against ‘progress’ Achievements – after all, giving the player frequent rewards is a sure fire way to get them to keep playing. However, when the vast majority of Achievements in your game are made up of the sort of thing you’re going to be doing during the game anyway, then they cease to be &lt;i style=""&gt;achievements&lt;/i&gt;. Instead, I’d like to see such rewards given a relatively low number of points, and more focus given to the more difficult or obscure activities.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span lang="EN-GB"&gt;Japanese games are most often guilty of unimaginative rewards, with the average title containing between 5-20 different Achievements based on doing the same thing over and over. This is fine for the Japanese market, where gamers have the mindset for grinding and lengthy unlock processes. Indeed, these are some of the hardest Achievements to get – not necessarily because they’re difficult, but because of the sheer amount of time needed to invest to get them.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span lang="EN-GB"&gt;Western gamers, though, tend to need something new and shiny to spur them on, and Achievements are the literal carrot on the string for the short of attention span (including myself, I’ll admit). Having a good mix of campaign, collection, and multiplayer Achievements is rare, particularly if you want to give your game an acceptable difficulty curve.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span lang="EN-GB"&gt;It’s getting on a bit now, but &lt;i style=""&gt;Crackdown&lt;/i&gt; is still a good example of Achievements done right. Sure, there are the usual progress ones for going through the game as you normally would, but they’re worth a couple of hundred points, at most. The real meat of the points come from exploration and messing around in the world – the player is actively encouraged to drive into, blow up and jump off stuff in many different ways, and is rewarded accordingly.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style=""&gt;&lt;span lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;Instead of forcing gamers to play in a specific way, or to struggle through the campaign on the hardest difficulty setting, Achievements should be there to encourage them to try new things. More Achievements should be secret – not revealed at all until the player triggers it, otherwise there’s no sense of discovery – of &lt;i style=""&gt;achievement&lt;/i&gt;. They should be more than simple checklists for the obsessive-compulsive. And with the PS3 getting its shiny new Trophies any day now, the need for creativity dressing up these carrots has never been stronger.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;Now if you’ll excuse me, I need to go and hunt some pigeons.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-68875251448256984?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/68875251448256984/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=68875251448256984' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/68875251448256984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/68875251448256984'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2008/08/achievement-unlocked.html' title='Achievement Unlocked'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-1465094025188711260</id><published>2007-12-29T02:54:00.002Z</published><updated>2008-09-12T00:53:06.489+01:00</updated><title type='text'>Aces High</title><content type='html'>&lt;div&gt;I've been a big fan of Namco's &lt;span style="font-style: italic;"&gt;Ace Combat&lt;/span&gt; series ever since I quite randomly saw a trailer for the fifth entry behind the counter of the Gamestation in Edinburgh. So much so that, when they announced that they were making the sixth one (or rather, seventh) a 360 exclusive, I knew I had found my Killer App. Oh sure, the 360 has a number of games that interested me, but nothing that jumped out and said Must Buy! - but with Ace6, the existing number of interesting games already on the shelf, and many more on the horizon, there was finally enough reason to grit my teeth, pick a side and head into the trenches of Next Gen Format War VII.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;It's been a very long time since I've spent so long on a single game that I've unlocked everything (I think the last was the first &lt;span style="font-style: italic;"&gt;Guitar Hero&lt;/span&gt;), but here was a game that I couldn't put down. I fully planned to sit and play through &lt;span style="font-style: italic;"&gt;Mass Effect &lt;/span&gt;during my three weeks holiday - and yet, with just a week left, it's still sitting there, sealed. Instead, I've been beavering away at getting all the planes, all the colours, the special gamerpic that unlocks when you finish the game on the hardest difficulty, and all the medals - some of which are utterly insane. Among them, you have to finish the campaign using only the machine gun, get S ranks in all missions on the hardest difficulty, and (my personal favourite for sadism) finish the campaign &lt;em&gt;without taking any damage&lt;/em&gt;. But, it's the first game in ages that I've genuinely enjoyed playing through these six/seven/ten times, because no playthough need be the same, thanks to the dynamic mission structure (I'm not going to preach the virtues of this game here; if you're interested, go read one of the many reviews online, or try the demo on Live).&lt;/div&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;It's not perfect, though, and there are a great many things I'd like to see done differently in the inevitable Ace7, particularly around multiplayer. For one, include&lt;span style="font-style: italic;"&gt; &lt;/span&gt;&lt;em style="font-weight: bold;"&gt;more &lt;/em&gt;&lt;em style="font-weight: bold; font-style: italic;"&gt;than two co-op multiplayer missions!&lt;/em&gt; While the missions in question are &lt;span style="font-style: italic;"&gt;tremendous&lt;/span&gt; fun, even with complete strangers, there's no question in my mind that this is one area that Project Aces really could have expanded on. No doubt we'll see DLC in future,  but as it stands, it's just laziness. Likewise, the Vs modes (particularly Team Battle) are immense fun, especially with a full 16-players going at it - but problems arise in not only finding a game, but waiting until enough players have joined. The interface is cumbersome, hosts can't change settings after setting up a match, and the online Achievements are utterly insane (win each mode &lt;span style="font-style: italic;"&gt;200 times&lt;/span&gt;!).&lt;br /&gt;&lt;br /&gt;I'd be interested in seeing just how many people are still playing this in six months time, but as it stands, it's not bad for a first attempt. Let's just hope Project Aces take a few things on board when making Ace Combat 7. When I'll have to get a PS3.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-1465094025188711260?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/1465094025188711260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=1465094025188711260' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/1465094025188711260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/1465094025188711260'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2007/12/aces-high.html' title='Aces High'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-1233765339157699827</id><published>2007-10-18T01:31:00.000+01:00</published><updated>2007-10-18T02:40:47.252+01:00</updated><title type='text'>Fallin' through a hole in the sky</title><content type='html'>&lt;a href="http://orange.half-life2.com/portal.html"&gt;Portal&lt;/a&gt;. If you haven't heard about it, you can't consider yourself a gamer. It's part of Valves' &lt;a href="http://en.wikipedia.org/wiki/The_Orange_Box"&gt;Orange Box&lt;/a&gt;, and although it's shortest of the plethora of games on offer here (just beating out Episode 1, because you have to actually stop and think), it's far and away my favourite. Oh sure, Episode 2 is a great single-player experience, but it's more of the same - nothing new is brought to the table. Team Fortress 2 is deliriously fun multiplayer action, and looks and plays fantastically - but it's also just a slightly different take on an existing formula, simplified a bit (undoubtably to make it more accesible for the console gamers).&lt;br /&gt;&lt;br /&gt;On the other hand, Portal takes a relatively original idea of allowing the player to create two portals in walls and floors -an entrance and an exit- and pass between them, and creates a number of fiendish puzzles and mind-bending connundrums around it. Although the idea was first explored in the freeware &lt;a href="http://www.nuclearmonkeysoftware.com/"&gt;Narbacular Drop&lt;/a&gt;, Portal takes it, runs past several defenders, nutmegs the goalie and scores a stunner.&lt;br /&gt;&lt;br /&gt;It's superb. The level design is excellent, the puzzles slowly become more and more complex. It has a great atmosphere that mixes the uncertainty of blindly following orders from a disembodied computerised voice for the promise of cake, and the feeling of utter isolation and helplessness. There's no combat in the game, and you can't directly deal with the gun turrets you come across - you've got to figure out a way past them, or somehow deactivate them.&lt;br /&gt;&lt;br /&gt;In short, this is the best lateral-thinking puzzle game I've played since Crush (why, oh &lt;span style="font-style: italic;"&gt;why &lt;/span&gt;did you people not buy it?). Although it's a touch short (clocking in at under 4 hours - I would have liked to have seen an additional 5-10 levels), the Advanced versions and Challenge modes that become available go some way to extending the life of the game - and believe me, you'll be sitting scratching your head at them for a while.&lt;br /&gt;&lt;br /&gt;I can't wait for the 3rd party levels - I'm rather looking forward to seeing what new challenges the modding community can come up with.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-1233765339157699827?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/1233765339157699827/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=1233765339157699827' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/1233765339157699827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/1233765339157699827'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2007/10/fallin-through-hole-in-sky.html' title='Fallin&apos; through a hole in the sky'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-139016761965339667</id><published>2007-03-11T18:52:00.000Z</published><updated>2007-03-11T20:12:52.810Z</updated><title type='text'>Street Fighting Again</title><content type='html'>The other week we had a Street Fighter tournament thing around my place for some mates. The game was 3rd Strike, despite the fact that no-one likes it or properly plays it any more. Nevertheless, we had some damned good matches and a few surprises to make things interesting. We're currently in the middle of getting a site up with match vids and stuff, but in the meantime, here're some of the highlights.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Qualifier 1 - Jide (Ryu) Vs Shiv (Makoto)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Things kicked off in epic style, as both guys went pulled out all the stops against each other. We saw some good tactics, impressive combos and generally solid play all round. Each match was fiercely contested, going all the way to the last round, but in the end, it was Jide scraped the victory and went through.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Qualifier 2 - Haggis (Remy) Vs Deep (Dudley/Urien)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Haggis was thought to be doomed from the off - 'Mr Deep Thongman' is one of the most feared Urien players around. In a surprise move though, he picked Dudley for his first match. Unfortunately, Haggis has plenty of experience against the English boxer - he was kept at bay and whittled down by the tried and tested Remy play. Deep got serious for the second round though and pulled out the big guns - and it all snowballed from there. Haggis put up a fight, but ultimately couldn't stop the 'Thongs of Rage'.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Loser's Final - Jide (Ryu) Vs Dan (Ken)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Despite having not played the game in months, it didn't take Dan long to re-find his old rhythm, and he comfortably worked his way into the semis. At the same time, Jide narrowly missed out on the final due to the power of the Thongs. Again, both sides put up a very good fight, but in the end it was Dan that secured 3rd place.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Final Results:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1st - Ali&lt;br /&gt;2nd - Deep&lt;br /&gt;3rd - Dan&lt;br /&gt;4th - Jide&lt;br /&gt;5th - Shiv&lt;br /&gt;6th - Haggis (w00t)&lt;br /&gt;Joint 8th cos they didn't take a single round - Shaun &amp;amp; Marlon&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks to everyone that came, I hope you all had as much fun as I did. We'll be doing another one in the near future, but this time with a different game. What'll it be? No-one knows!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-139016761965339667?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/139016761965339667/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=139016761965339667' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/139016761965339667'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/139016761965339667'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2007/03/street-fighting-again.html' title='Street Fighting Again'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-116598637424349150</id><published>2006-12-13T04:45:00.000Z</published><updated>2006-12-13T05:06:14.256Z</updated><title type='text'>Random thought of the Day</title><content type='html'>It suddenly occurs to me, that moving into a house with four other like-minded game/anime geeks may not have been the smartest of moves ever. Especially once we got the interweb hooked up. Anythin remotely resembling the productivity I may once have had has been shot to hell.&lt;br /&gt;&lt;br /&gt;If I'm not playing something or watching something with the guys, I'm playing or watching something I've got off someone. I usually don't hit the sack until at least 5am. It's madness!&lt;br /&gt;&lt;br /&gt;And yet I love it, and I get away with it cos I don't have to start work till 3.&lt;br /&gt;&lt;br /&gt;Insert Fonz noise here :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-116598637424349150?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/116598637424349150/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=116598637424349150' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/116598637424349150'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/116598637424349150'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2006/12/random-thought-of-day.html' title='Random thought of the Day'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-115514516497138253</id><published>2006-08-09T18:20:00.000+01:00</published><updated>2006-08-09T18:42:00.926+01:00</updated><title type='text'>Random Rant - Rurouni Kenshin</title><content type='html'>&lt;p class="MsoNormal"&gt;A few of the guys at work are into Naruto and Bleach and, as I seem to have something of a reputation as an anime nut (can't imagine why), they asked me if I could recommend anything similar. Rurouni Kenshin immediately came to mind, as it's one of my favourite series and a fine example of the shonen genre. The trouble is, it starts off a bit slow, and doesn't get really good until about thirty episodes in, and after another thirty suddenly turns crap. When it's good, it's bloody amazing, but for people brought up on newer, slicker anime it might feel like a bit of a chore to sit through - particularly as it's now ten years old.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;If you've never heard of it, it's the story of a swordsman named Kenshin, formerly one of &lt;st1:place st="on"&gt;&lt;st1:country-region st="on"&gt;Japan&lt;/st1:country-region&gt;&lt;/st1:place&gt;'s most renowned of assassins during the civil war. Once the war was over, he swore to never again take another life, and so wanders the country with his reverse-bladed katana, righting wrongs and searching for a way to atone for all his sins. The manga was created by Nobuhiko Watsuki, originally published in 1994, and has since acquired rather a large fanbase around the world due to its tight story, interesting characters and cool swordfights.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;While the majority of the first 26 episodes (known as the &lt;st1:place st="on"&gt;&lt;st1:city st="on"&gt;Tokyo&lt;/st1:city&gt;&lt;/st1:place&gt; arc) is largely true to the manga, with a lot of scene setting and character building, it does also have a number of filler episodes, generally well below par. It's this slow start that seems to put most newcomers off (because, let’s face it, kids today have the attention span of a gnat. Much like myself). The &lt;st1:place st="on"&gt;&lt;st1:city st="on"&gt;Kyoto&lt;/st1:city&gt;&lt;/st1:place&gt; arc is what everyone remembers, and really is shonen anime at its best. After that though, and things just go straight to hell. Because the manga was still going at that point, there wasn't enough material to continue adapting, and so they decided to make stuff up until the manga was complete. The trouble is, the 30 or so episodes of filler that they came up with was so bad, that everyone just lost interest, and the series was cancelled before the final arc (Jinchuu, or Revenge) of the manga could be animated. Which is a terrible shame, as it is great stuff.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Here in the UK, we've had the best, the worst, and the distinctly average of the animated Kenshins, released under then name Saumrai X (I won't go into why, or how much I dislike the name here). Although I'd love to see a domestic release of the series, I can't see it happening for a variety of reasons. For one, it's damned long - the whole thing clocks at 95 episodes, and even though the last third is dire, it would still have to be brought out for the completists. For another, it's a bit dated, and doesn't have the same immediate impact as more recent and shinier releases, and it'd take a very brave company to take such a risk with it now. But anyway, here's what we have got:-&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;ul style="margin-top: 0cm;" type="disc"&gt;&lt;li class="MsoNormal" style=""&gt;Trust      and Betrayal (TsuiokuHen) is a direct adaptation of one of the best      sections of the manga, set before the series and detailing how Kenshin      became one of &lt;st1:place st="on"&gt;&lt;st1:country-region st="on"&gt;Japan&lt;/st1:country-region&gt;&lt;/st1:place&gt;'s      most feared assassins. The long and short of it is that it's simply      amazing, boasting incredible animation, a brilliant soundtrack, and      excellent direction, and should be on every self-respecting anime fan's      Big List of Stuff to See. Near the top.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin-top: 0cm;" type="disc"&gt;&lt;li class="MsoNormal" style=""&gt;Samurai      X: The Motion Picture is your typical anime spin-off movie deal - that is      to say, it takes the characters you know and love and sticks them in a      standalone story that never quite lives up to the originals. It's      entertaining enough, but as a Kenshin story it's rather weak, and is often      seen as a feature-length filler episode. Treat it as such.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin-top: 0cm;" type="disc"&gt;&lt;li class="MsoNormal" style=""&gt;Reflection      (SeiosouHen) is utter garbage. Supposedly the true final ending to the      Kenshin saga, it's essentially a glorified recap epsiode, with newly      animated takes on familiar scenes, and some new bits set after the manga      has finished. Thing is, if you haven't read all of the manga, you're not      going to have a clue what's going on, as it jumps around so quickly and      randomly that it's difficult to keep up. Bits of the Jinchuu arc pop up,      including Kenshins final fight with Enishi - but if you haven't read it,      you won't know who the hell he is, or the significance behind their      battle. It also completely undermines the ending Watsuki-san gave it Although      it looks and sounds great, it is a massive missed opportunity and a huge      let-down for the very fans it was created for.&lt;/li&gt;&lt;/ul&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;If you want the complete story though, Viz have been releasing the Rurouni Kenshin manga in the &lt;st1:place st="on"&gt;&lt;st1:country-region st="on"&gt;UK&lt;/st1:country-region&gt;&lt;/st1:place&gt;, and it's arguably one of the best titles currently available. If you want to experience Kenshin in its purest form, this is where you want to go. At 28 volumes, it’s quite a commitment to make, but it can be found even in large chains such as Waterstones for around £5 a book.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;So, I hear you cry, where do I start? The short answer is; it depends. If you want to see Rurouni Kenshin at its best and most complete, read the manga. All twenty-eight volumes of it. If you want to watch the animated stuff in the truest order, watch the first 62 episodes of the TV series (there are a few filler episodes here and there, but most of it is true to the source material), then watch Tsuikohuen. Ignore everything else. Some will suggest watching TsuiokuHen first, as it’s set before the series, but I feel that doing so sort of destroys the mystery behind Kenshin’s background.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Oh, and yeah, the guys at work loved it – even though they found the first arc a bit of a struggle to sit through, the Kyoto Arc more than made up for it. I dunno, kids today, eh?&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-115514516497138253?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/115514516497138253/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=115514516497138253' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/115514516497138253'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/115514516497138253'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2006/08/random-rant-rurouni-kenshin.html' title='Random Rant - Rurouni Kenshin'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-115290542982115739</id><published>2006-07-14T20:29:00.000+01:00</published><updated>2006-07-14T20:42:29.680+01:00</updated><title type='text'>The Not-So Beautiful Game</title><content type='html'>It's that time again. Every four years, players from all over the world come together to compete for greatness and world recognition - to prove who is the best. No, I'm not talking about some Street Fighter competition, or even a clichéd shonen anime plotline. It's the World Cup, ladies and gentlemen, and I'm already sick of it.&lt;br /&gt;&lt;br /&gt;Much of the problem stems from the fact that I'm a Scotsman living in the Greater London Area. There are a hell of a lot of St George flags around, being hung from windows, attached to cars, even worn - they're everywhere. While I'm all for national pride and such, as an outsider it is somewhat overwhelming - and unwelcoming. The thing is, in a city with such a massively wide variety of inhabitants coming from all over the world, I've rarely seen any other flags flying. I can't help but wonder if there's an element of fear to this - English fans do have something of a reputation, after all. A packed pub on match day becomes little more than a monkey pen when England scores. The press is hardly helping matters, with the tabloids covered in England flags and outdated slogans and slang. Couple that with the current political situation and you have a breeding ground for national and racial hostility – hardly the friendly rivalry that FIFA intended.&lt;br /&gt;&lt;br /&gt;The other thing that irritates me is English fans blind insistence that the team is going to come back in with the cup, simply because they did it before. Yes, England won the World Cup. Once. Forty years ago. Let it go, move on. Accept the fact that the team is not as good as you'd like to think - how many times have they qualified only by relying on the results of other groups now? There's an air of arrogance to many an English attitude because of this lone victory, and it seems that most supporters don't like to acknowledge the fact that England often don't make it past the third round. There also seems to be a lot of uncertainty with the squad itself, and all I've been hearing about recently is Rooney (despite my attempts to avoid hearing about it). If everyone is pinning their hopes on a player that may not even be fit to play, then what chance do the rest of them have? It certainly can't be helping their confidence much.&lt;br /&gt;&lt;br /&gt;It's true that my being Scottish plays a part in my not supporting England, but not as large as you might suspect. I don't hate England, I'm not just bitter about Scotland not even qualifying (largely because I'm not surprised – I’ve never had that much faith in my national side). Even though they’re the only British team in the event, I’m not going to support them - attitudes will have to change before my support can be earned. And unfortunately, it doesn't look like that's going to happen any time soon. Instead, I'll be quietly rooting for the underdogs - South Korea. They earned my support with their great attitude towards the game four years ago, and I’d love to see them do well again this time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-115290542982115739?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/115290542982115739/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=115290542982115739' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/115290542982115739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/115290542982115739'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2006/07/not-so-beautiful-game.html' title='The Not-So Beautiful Game'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-114616196040009843</id><published>2006-04-27T18:39:00.000+01:00</published><updated>2006-04-27T22:20:33.580+01:00</updated><title type='text'>Anime Overload</title><content type='html'>It's no secret that I'm a big anime fan, but I must admit that, since moving down to Staines massif, I haven't been keeping up quite as much as I used to. There are two reasons for this; for one, anime is a rather expensive hobby, particularly for those of us that are broke. Living in the Greater London area is costly at the best of times, but couple that with a games tester's wage (not the stuff of legends, I assure you), and you're lucky if you're left with enough for a months provisions, transport and other general amenities.&lt;br /&gt;&lt;br /&gt;The other reason is that eight months down the line (damn, has it been that long already?) and I still don't have a home internet connection. Yeah, I know, it's the 21st century and all that. But between the uncertainties of my chosen profession and my landlord, I find myself not wanting to sign a minimum contract I may not be able to access or pay for, should I need to move or find myself looking for work again.&lt;br /&gt;&lt;br /&gt;It's strange then, that in the last couple of weeks I've found myself watching just as much anime as I used to. It's very odd - I almost can't fit it all in.&lt;br /&gt;&lt;br /&gt;Last August I started writing for &lt;a href="http://www.animeuknews.net/index.php"&gt;Anime UK News&lt;/a&gt;, contributing to features and writing the odd article here and there (well, much of it is the same stuff you find here, except with pretty pictures). Now I also find myself regularly reviewing anime DVDs - watch them a couple of times, then write an opinion of them and give it a score. If this sounds easy, it's actually not - it's proving something of a challenge to keep things fresh and interesting on a regular basis, as is giving each title a score that I feel is justified. Then there's the sheer quantity of stuff I have to look at - it's averaging about six DVDs a month, each of which can take a couple of days to view properly. Madness!&lt;br /&gt;&lt;br /&gt;If that wasn't bad enough, I had the chance to download more stuff while I was back north of the border for Easter, giving me a chance to play catch up on some of the stuff I've been missing (oh, how I've missed you, Yakitate!! Japan). There's a growing pile of as-yet unwatched DVDs still fresh in their plastic seal that keep crying out for my attention. And now, the guys at work have introduced me to Hajime no Ippo - I watch a few episodes and I'm suddenly hooked. Cheers guys, now I'm never going to get any bloody work done :P&lt;br /&gt;&lt;br /&gt;It's almost too much. And yet I'm loving it. I'd almost forgotten how much I liked anime, and coming back to it after all this time seems to have relit the spark. I'm enjoying all the writing I now find myself doing, developing my style and improving my skills a bit more, even despite the late nights and frequent writers block. Somehow I've even found time to squeeze this in, perhaps as more of a reminder that this blog does still exist than anything else. You never know, I just may update a bit more than every blue moon. That'd be a nice change, wouldn't it?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-114616196040009843?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/114616196040009843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=114616196040009843' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/114616196040009843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/114616196040009843'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2006/04/anime-overload.html' title='Anime Overload'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-114175657716158699</id><published>2006-03-07T18:13:00.000Z</published><updated>2006-03-07T18:36:17.176Z</updated><title type='text'>The Thought Process of a Street Fighter</title><content type='html'>The moment we get a break at work, at least three different fighting games can be heard booting up across the room. While Tekken 5 and Dead or Alive 4 are newer, flashier and shinier, most of us prefer old-skool 2D games, with at least two versions of Street Fighter going at the same time. While I and a few others usually play Capcom Vs SNK 2, the guys in the other room prefer Street Fighter III: 3rd Strike. Somewhere down the line we found ourselves being challenged to a 3v3 on CVS. We won. Then we returned the favour on 3S. They won. Now we have semi-regular bouts on each others game of choice, and each week we all get a little better at the other game.&lt;br /&gt;&lt;br /&gt;I haven't been playing 3rd Stike very long, but know about enough to get by. My opponent has been playing it for a while, and actually knows what he's doing. We're now into the third round of a 'friendly'; I'm using Remy, "a slightly crappier version of Guile with longer legs," with whom I have precious little experience; I'm squared off against my opponent's favourite character, Akuma. Remy is a bit low on health, and a couple of hits will finish him off. On the other hand, Akuma is still pretty healthy, but a good super to the face should even things out.&lt;br /&gt;&lt;br /&gt;Of course, it's at this moment Akuma decides to launch a fireball, and immediately follow it with a super version. Taking into account size, velocity and remaining health, I realise my options are few; try to jump over it, block and hope for the best, or attempt to parry the whole thing.&lt;br /&gt;&lt;br /&gt;To parry effectively, a player must have good reflexes, anticipation, timing, an understanding of the game mechanics, characters and moves, and balls of steel. If you've seen the infamous Daigo video, that's how it's done. Needless to say, I possess none of these qualities. I decide to have a go anyway.&lt;br /&gt;&lt;br /&gt;0.00 seconds: Akuma launches a fireball, immediately followed by his super fireball. Remy stands and watches.&lt;br /&gt;0:50 seconds: "Shit shit, whaddo I do? No way I can avoid it now. Parry? No way I'll be able to do that. It'll chip me even if I block it... Aw hell, it's getting closer... "&lt;br /&gt;0:90 seconds: "Sod it."&lt;br /&gt;1.00 seconds: Parry.&lt;br /&gt;1:10 seconds: "Sweet Jesus Effin H C! It worked! Quickly you fool, do it again!"&lt;br /&gt;1.50 seconds: Parry.&lt;br /&gt;1.60 seconds: "I did it again! I'm getting the hang of this!"&lt;br /&gt;2.00 seconds: Parry. Parry.&lt;br /&gt;2.60 seconds: "Yeah! I rock!"&lt;br /&gt;3.00 seconds: Smack.&lt;br /&gt;3.10 seconds: "Ah. Shit."&lt;br /&gt;3.50 seconds: Smack smack smack, KO!&lt;br /&gt;3:60 seconds: "Bugger."&lt;br /&gt;&lt;br /&gt;Panic kicked in, and halfway through I mis-timed the parry. It was damned impressive while it lasted, but it seems I suddenly remembered I am not Daigo after all, and what the hell was I thinking? So yeah, it didn't quite work. But it almost did.&lt;br /&gt;&lt;br /&gt;I almost got away with it. Maybe next time :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-114175657716158699?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/114175657716158699/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=114175657716158699' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/114175657716158699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/114175657716158699'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2006/03/thought-process-of-street-fighter.html' title='The Thought Process of a Street Fighter'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-113527028150833371</id><published>2005-12-22T15:58:00.000Z</published><updated>2006-01-05T19:38:47.106Z</updated><title type='text'>Beginner’s Guide to… Macross</title><content type='html'>Throughout its relatively short lifespan, there are remarkably few names that are roundly perceived to be amongst the most important in the history of anime. While there are many titles that are considered classics, many more that have become firm favourites, and many more still that are popular all over the world, there are not many that can claim to have influenced a whole generation of anime fans and creators. There are even fewer that can claim to be all of the above.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;Macross &lt;/span&gt;is one of them. Ever since it first aired in 1982, the &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;saga has captured the imaginations of people across the globe. With its epic story of intergalactic war, romance and giant robots, &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;helped ignite the anime industry like few before it. It was also instrumental in giving Japanese animation a foothold in the west, as one of the first true anime series aired on US television, albeit under a new guise.&lt;br /&gt;&lt;br /&gt;However, the long road has not been an easy one, and the &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;name has taken a few knocks along the way. Many legal battles have raged for years, and the complexity of just who exactly owns what is staggering. There have been many different &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;stories released over the years, and newcomers to the franchise may not know where to begin. In this guide, I will attempt to explain all (or the basics, at the very least), hopefully alleviating any confusion and answering and questions. And where better to begin than at the beginning?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;span style="font-size:130%;"&gt;Super Dimension Fortress Macross&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;36-episode TV, 1982&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In 1999, a large alien spaceship crashlands on a small island on the Pacific. Ten years later, and humanity has rebuilt it and is about to send it back into space. But when another alien race called the Zentradi begin a surprise attack on the Macross, the ship is sent to the far end of the solar system. Now, rookie pilot Hikaru Ichijyo, his commander Roy Focker and the other Valkyrie pilots must defend the Macross -and the thousands of civilians accidentally transported with them, including singer Lynn Minmay- as they make their way back to Earth.&lt;br /&gt;&lt;br /&gt;While &lt;span style="font-style: italic;"&gt;Mobile Suit Gundam&lt;/span&gt; is often seen as the origin of the 'real-robot' genre, &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;is seen as the series that popularised it. Originally concieved as a parody of existing mecha series, with the development name "Macbeth," &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;was eventually made into a serious war-time space opera (although not without a sense of humour: many subtle little jokes made their way into the production). Taking the modern fighter jet and giving it the ability to transform into a giant robot resulted in one of the most iconic mecha designs in anime history; the Valkyrie. It is also seen as the main cause for the explosion of transforming robot shows during the eighties; after &lt;span style="font-style: italic;"&gt;Macross&lt;/span&gt;, everything seemed to have something that transformed. Even &lt;span style="font-style: italic;"&gt;Gundam &lt;/span&gt;followed suit, as many of the Mobile Suits in &lt;span style="font-style: italic;"&gt;Zeta Gundam&lt;/span&gt; had multiple modes.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;Macross &lt;/span&gt;is also notable for creating the first anime idol. Music was a core theme in the series, and Lynn Minmay proved popular enough to warrant the release of her songs on an album, creating a whole new subgenre of Japan's music industry. It could be argued that were it not for the success of &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;and Minmay, anime soundtracks, theme songs, and seiyuu albums would not exist in their current form. Indeed, Minmay's seiyuu, Mari Iijima, originally took the role to help boost her music career; ironically, and much to her chagrin, it was Minmay that became the more popular.&lt;br /&gt;&lt;br /&gt;The original, unedited, remastered subbed version of &lt;span style="font-style: italic;"&gt;Super Dimension Fortress Macross&lt;/span&gt; was available in the US from AnimEigo until last year. A new version with an all-new dub is slated for release in the US in 2006 by ADV. With any luck, a UK version shouldn't be too far behind.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;span style="font-size:130%;"&gt;Macross: Do You Remember Love?&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Theatrical Movie, 1984&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A condensed retelling of the events of the series, &lt;span style="font-style: italic;"&gt;DYRL &lt;/span&gt;is widely regarded as one of the best anime movies ever to be released theatrically. Made with completely new animation that continues to impress today, the movie also featured a number of aesthetic and design changes -such as the distinctive striped shoulder pads- that have since stuck with the series in its later incarnations. Fans used to debate endlessly as to which version of events was the 'official' one, as &lt;span style="font-style: italic;"&gt;DYRL &lt;/span&gt;had some rather large changes to the continuity. It has since been described as a historical movie within the &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;universe, similar to Braveheart or the Dambusters, putting an end to such discussions.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;DYRL &lt;/span&gt;was released on VHS in the UK, subbed and uncut, by Kiseki films - but as it has been out of print for so long, good luck finding it. Another version, &lt;span style="font-style: italic;"&gt;Clash of the Bionoids&lt;/span&gt; was dubbed and edited, and released in both the UK and US. Those that have seen it warn to stay away. A third version, &lt;span style="font-style: italic;"&gt;Super Space Fortress Macross&lt;/span&gt; was an uncut dubbed version released in the US by the same company responsible for &lt;span style="font-style: italic;"&gt;Clash&lt;/span&gt;. Although Kiseki's rights will have long since expired, ADV are rumoured to have picked them up for a DVD release. It would be very welcome indeed; &lt;span style="font-style: italic;"&gt;Macross: Do You Remember Love&lt;/span&gt;? is one of the best-loved anime films ever made.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:130%;" &gt;Macross Flashback 2012&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;1-part OAV, 1987&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A one-off special featuring Minmay's farewell concert, &lt;span style="font-style: italic;"&gt;Flashback &lt;/span&gt;is essentially a thirty-minute long AMV, with many of her best songs performed over scenes from the series and movie. A special 'thank you' to &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;fans, it also had some new animation, showing the launching of the new colony vessel the Megaroad-01, commanded by Misa. This also represents the last time, continuity-wise, that we see Misa and Hikaru. The colony ship is lost in space, presumably because the creators wished to let them ride off into the sunset.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:130%;" &gt;Macross II: Lovers Again&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;6-part OAV, 1992&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Set eighty years after the original series,&lt;span style="font-style: italic;"&gt; Macross II&lt;/span&gt; follows rookie reporter Hibiki Kanzaki as war breaks out with a mysterious new enemy. A chance encounter with a strange girl has far reaching implications, and the pair soon find themselves in the middle of the battlefield.&lt;br /&gt;&lt;br /&gt;Attempting to recreate what made the original &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;so special, many of the same themes can be found in this sequel, with a love triangle, massive space battles and lots of singing. While the animation is of a good quality, the songs and story lack much of the charm that made the original so popular. It was not well received in Japan, and it was almost cancelled after episode four. It was only due to interest in America, where it had been released almost simultaneously, that it was finished. Of course, many consider its very existence a blessing in disguise; had it not performed so poorly, original &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;co-creator Shojii Kawamori would not have created newer -and better- continuations of the &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;saga. Because it was created by Big West who owned the rights to the original series, and without the permission of Studio Nue, &lt;span style="font-style: italic;"&gt;Macross II&lt;/span&gt; has since been relegated to "alternate universe" status.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;Macross II&lt;/span&gt; was released in the US by Manga in both episodic and condensed movie format. The movie appeared on the Sci-Fi Channel over here several times back when they used to show anime. In the last few years it has made its way onto DVD in the States, but a UK release has yet to be announced.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:130%;" &gt;Macross Plus&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;4-part OAV, 1994&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Thirty years after the war, humans and Zentradi live side by side throughout the universe. On the planet Eden, a competition to design a new variable fighter brings together two childhood friends -Isamu and Guld, now bitter rivals- on opposing teams. Matters are only complicated when old flame Myung also appears, touring as manager of the AI pop star Sharon Apple. Tensions flare, feelings boil and old secrets threaten to surface as the three.&lt;br /&gt;&lt;br /&gt;Arguably the single most popular &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;story across the world, &lt;span style="font-style: italic;"&gt;Macross Plus&lt;/span&gt; is often thought as one of the finest examples of anime in general. Boasting a great story, impressive animation, and a wonderful soundtrack by Yoko Kanno (yes, &lt;span style="font-style: italic;"&gt;that &lt;/span&gt;Yoko Kanno), this is one title that gets pretty much everything right. A movie version was also released, with a few changes and some new animation.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;Macross Plus&lt;/span&gt; has been out on DVD here for a few years now, in a box set with all four episodes and the movie. If you still haven't seen it, you really have no excuse. Do yourself a favour, go get it - now.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:130%;" &gt;Macross 7&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;49-episode TV Series, 1994&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Macross 7&lt;/span&gt; takes place thirty-five years after the events of&lt;span style="font-style: italic;"&gt; SDF Macross&lt;/span&gt;, aboard the colony ship City 7. Nekki Basara is a guitarist who wants his music to be heard by everyone, and with his group Fire Bomber, tries to write music that everybody will appreciate. When the city comes under attack, he flies out in his red Valkyrie to play his music, hoping to move both enemy and ally with his songs.&lt;br /&gt;&lt;br /&gt;The only other &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;TV series, &lt;span style="font-style: italic;"&gt;Macross 7&lt;/span&gt; has received something of a frosty reaction from long-term &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;fans. Many found the seriousness of the original series missing, while others thought that the whole story was rather contrived. At the same time, many newcomers to the franchise loved it, and &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;found a new generation of fans. As a result, the series did well in Japan, resulting in a couple of spin-offs and sequels.&lt;br /&gt;&lt;br /&gt;Although the series is very music-oriented, virtually no original music was prepared, instead using songs by the real Fire Bomber as well as music from previous &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;soundtracks. Similarly, few songs were performed by the seiyuu, resulting in a noticeable change of voice when a character begins to sing. Of course, because the different &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;incarnations were licensed to different companies, there exist a number of barriers in attaining the rights to all the music, which goes some way to explaining why &lt;span style="font-style: italic;"&gt;Macross 7&lt;/span&gt; has not seen a release in the west.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:130%;" &gt;Macross 7 Encore&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3-episode OAV, 1994&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:130%;" &gt;Macross 7 the Movie - The Galaxy's Calling Me&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Movie, 1995&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:130%;" &gt;Macross Dynamite 7&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;4-part OAV, 1997&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Macross 7&lt;/span&gt; proved popular enought to warrant two OAVs and a movie. &lt;span style="font-style: italic;"&gt;Macross 7 Encore&lt;/span&gt; was made up of three episodes of the series that were not aired during the original broadcast, with one episode shedding some new light on how Fire Bomber was formed. &lt;span style="font-style: italic;"&gt;Macross 7 - The Galaxy's Calling Me&lt;/span&gt; was a theatrical movie that hit Japanese cinemas in 1995. &lt;span style="font-style: italic;"&gt;Macross Dynamite 7&lt;/span&gt;, released in 1997, was a four-part OAV that followed Basara after his departure from Fire Bomber.&lt;br /&gt;&lt;br /&gt;Although it fared reasonably well on the fansub circuit in the days before broadband, &lt;span style="font-style: italic;"&gt;Macross 7&lt;/span&gt; finds surprisingly few fans still loyal. Given its age and relative unpopularity -and the difficulties in securing rights to the soundtrack- it's unlikely that &lt;span style="font-style: italic;"&gt;Macross 7 &lt;/span&gt;will ever be given a domestic release.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:130%;" &gt;Macross Zero&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;5-part OAV, 2002&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Macross Zero&lt;/span&gt; takes place during the final days of the UN War. Ace pilot Shin is shot down over an isolated island, where the local legends tell of a Bird-man. Soon after, one of the UN's new experimental variable fighters appears on the scene. As the war spills onto this isolated island, cultures and beleifs clash, and Shin finds himself protecting thoe same people that saved him.&lt;br /&gt;&lt;br /&gt;The most recent return to &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;universe, this OAV is also a step backwards. Set before the events of the original series, it tells the story of the. Making heavy use of cutting-edge computer animation, this is a series that both looks and sounds gorgeous. The arial combat sequences are breathtaking, and Roy Focker is still one of the coolest anime characters ever. Although the story loses some of its momentum towards the end, it remains essential viewing for fans of mecha and &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;alike, and everyone else could do a lot worse, too.&lt;br /&gt;&lt;br /&gt;Surprisingly it hasn't yet been picked up for released in the west, although the possibility that &lt;span style="font-style: italic;"&gt;Macross Zero&lt;/span&gt; will find its way on to shop shelves remains pretty good. We probably won't have to wait too long.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;font-size:130%;" &gt;Robotech&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;85-episode TV, 1984&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Robotech &lt;/span&gt;is the name of an American-produced series that combined three entirely separate anime series (&lt;span style="font-style: italic;"&gt;Super Dimension Fortess Macross&lt;/span&gt;,&lt;span style="font-style: italic;"&gt; Genesis Climber Mospeada&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Super Dimension Cavalry Southern Cross&lt;/span&gt;) and edited and reworked them into a single coherent storyline to fit US TV’s length requirements. Producer Carl Macek was the man behind the creation of &lt;span style="font-style: italic;"&gt;Robotech&lt;/span&gt;, and while he still firmly believes that this approach was a smart move, many purists will disagree. Indeed, a good many anime fans still decry the massive butchering of the series; names were americanised, stories merged together or skipped, key scenes rewritten, and characters often took on very different personalities. Much of the changes made&lt;br /&gt;wouldn't even be considered in todays market for fear of such a massive backlash from fans. &lt;span style="font-style: italic;"&gt;Robotech &lt;/span&gt;got away with it because it was the eighties, and no-one knew any better.&lt;br /&gt;&lt;br /&gt;As infamous as this series may be, there is no doubting it's importance. For many in the west, &lt;span style="font-style: italic;"&gt;Robotech &lt;/span&gt;was the first foray into the world of anime, with a sense of scale and seriousness not found in other TV shows at the time, let alone cartoons, and is still one of the most fondly remembered sci-fi series ever made. Indeed, &lt;span style="font-style: italic;"&gt;Robotech &lt;/span&gt;was among the first anime series to gain a solid fanbase in the west, and was fundamental in helping anime get where it is today.&lt;br /&gt;&lt;br /&gt;Even today, the &lt;span style="font-style: italic;"&gt;Robotech &lt;/span&gt;brand name still carries some weight, particularly in the US, where comics continue to be published. There have been a number of sequels announced, although most didn't even pass the pre-production stage. Ideas for these sequels were later integrated into some of the &lt;span style="font-style: italic;"&gt;Robotech &lt;/span&gt;novels and comic books. A new sequel, &lt;span style="font-style: italic;"&gt;Robotech: Shadow Chronicles&lt;/span&gt;, is currently in production, and is reported to fill the continuing story of the &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;characters. Harmony Gold's old bedfellows Tatsunoko are behind the animation production.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Robotech &lt;/span&gt;is currently being released on DVD in the UK by Manga. 'Remixed and remastered,' it has digitally restored footage and audio, as well as some scenes that were dropped from the original broadcast. One of the driving forces behind the anime explosion of the west, if you want to see what all the fuss is about there's no better place to start.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;How Many Lawyers Can you Fit in a Valkyrie?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Oh, what a horribly complex and tangled web we have here. The intricacies of the whole &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;legal mess would warrant a whole new article, so I'll keep it relatively simple here. In many ways, &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;has become a victim of its own success. With so many companies involved in the creation of the original series, there were many people wanting a piece of the pie. It seems that everyone had a different idea of what to do with that piece, too: the mecha designs for &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;have found their way into at least three completely different franchises.&lt;br /&gt;&lt;br /&gt;Each of the main parties involved in the production of&lt;span style="font-style: italic;"&gt; Super Dimension Fortress Macross&lt;/span&gt; got rights to different things. Studio Nue was responsible for story and development, and both they and financial backer Big West got the character and mecha designs, while animation company Tatsunoko Productions kept the original animation. Meanwhile, Bandai had acquired the rights to make toys and models based on &lt;span style="font-style: italic;"&gt;Macross&lt;/span&gt;. The complications begin to arise when these companies decided to do different things with these elements.&lt;br /&gt;&lt;br /&gt;Bandai sold the rights for the Valkyrie toy to Hasbro for inclusion in its Transformers line of toys. The model became known as Jetfire, but was never included in the TV series (likely due to &lt;span style="font-style: italic;"&gt;Robotech &lt;/span&gt;hitting the airwaves (in his stead was 'Skyfire,' who &lt;span style="font-style: italic;"&gt;didn't&lt;/span&gt; look like a Valkyrie). At the same time, Bandai also gave Revell the rights for model kits of the Valkyrie as part of their 'Robotech Defenders' range. The name of Revell's model line is not a coincidence - they entered into a partnership with Harmony Gold as the latter needed a name for a new series...&lt;br /&gt;&lt;br /&gt;Shortly after, Tatsunoko licensed the &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;series to Harmony Gold for distribution in the US. After also picking up the US rights for &lt;span style="font-style: italic;"&gt;Mospeada &lt;/span&gt;and &lt;span style="font-style: italic;"&gt;Southern Cross&lt;/span&gt;, Harmony Gold began to sell &lt;span style="font-style: italic;"&gt;Robotech &lt;/span&gt;to US TV stations. &lt;span style="font-style: italic;"&gt;Robotech &lt;/span&gt;proved to be so popular in the US that Harmony Gold has often tried to stop anything &lt;span style="font-style: italic;"&gt;Macross&lt;/span&gt;-related from being released stateside. It is only in the last few years, and after numerous lengthy legal battles, that the original &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;series is finding its way on to store shelves - and Harmony Gold still have a hand in that, too.&lt;br /&gt;&lt;br /&gt;Further adding to the confusion, a number of &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;mecha (as well as designs from &lt;span style="font-style: italic;"&gt;Fang of the Sun Dougram &lt;/span&gt;and &lt;span style="font-style: italic;"&gt;Crusher Joe&lt;/span&gt;) appeared in early versions of FASA's &lt;span style="font-style: italic;"&gt;Battletech &lt;/span&gt;board game. While FASA maintains they had permission from the various Japanese companies to use these mecha designs, Harmony Gold will argue that they did not. After a bit of legal action, FASA decided to settle and removed the &lt;span style="font-style: italic;"&gt;Macoss &lt;/span&gt;designs from the game. The &lt;span style="font-style: italic;"&gt;Dougram &lt;/span&gt;and &lt;span style="font-style: italic;"&gt;Crusher Joe&lt;/span&gt; mecha soon followed, and were all completely written out of &lt;span style="font-style: italic;"&gt;Battletech&lt;/span&gt;'s storyline.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Macross in the Future&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A recent promotional film has confirmed that &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;will indeed continue, something that a good many fans around the world will be glad to hear. Now that some of the nastier lawsuits are out of the way, there is plenty of room to play with. So where does one of the most influential anime titles of all time go from here?&lt;br /&gt;&lt;br /&gt;For years there has been rumour upon rumour about new &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;projects. Among them are sequels, prequels, live-action adaptations and more, and while it's safe to assume that most of these projects will now never see the light of day (most of the dates for these projects have long since passed), it does show that there are people still thinking about it. It's surely only a matter of time before plans for the next &lt;span style="font-style: italic;"&gt;Macross &lt;/span&gt;are revealed. Some have already lost faith, believing that more recent offerings have failed to capture the spirit of the original.&lt;br /&gt;&lt;br /&gt;Personally, I can't wait.&lt;br /&gt;&lt;br /&gt;Thanks to Ork_dreadnought for his contributions to this article.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-113527028150833371?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/113527028150833371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=113527028150833371' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/113527028150833371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/113527028150833371'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2005/12/beginners-guide-to-macross.html' title='Beginner’s Guide to… Macross'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-112843597660826087</id><published>2005-10-04T15:12:00.000+01:00</published><updated>2005-10-04T15:26:16.616+01:00</updated><title type='text'>Stranger in A Strange Town</title><content type='html'>If anyone reads this often enough to care, they may have noticed a severe lack of content over the past month. There is a very simple explanation for this:&lt;br /&gt;&lt;br /&gt;I have a job!&lt;br /&gt;&lt;br /&gt;Yeah, I got the job in London. I am now a Software Tester for Electronic Arts, which is all levels of cool. So of course I had to move all the way down from sunny Edinburgh to London. But because of rather short notice, I had some difficulty in finding a place to live, so had to spend a coupe of weeks in some B&amp;Bs. It's wierd, in the past month I have stayed in about four entirely seperate towns. I have also had no internet, TV, or computer for that time - yes, the nights have been pretty boring, but what  the hey. I'm working! I am getting paid actual currency to play games all day. It ain't all bad :)&lt;br /&gt;&lt;br /&gt;In other news, I gotta make a big shout out to my friends Ben and Michelle. In what has been widely seen as little more than an insane publicity stunt and fundraising event, they tied the knot the other week. Ben, Michelle - you're insane, but I wish you the best.&lt;br /&gt;&lt;br /&gt;So other than that, there is little to report. I have been severely out of the loop for weeks. Right now I'm coming to you Live! from a coffee shop in Staines, so limited is my internet access. But I will pop on when I can. Until next time!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-112843597660826087?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/112843597660826087/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=112843597660826087' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/112843597660826087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/112843597660826087'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2005/10/stranger-in-strange-town.html' title='Stranger in A Strange Town'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-112431621208192843</id><published>2005-08-16T23:18:00.000+01:00</published><updated>2005-10-04T15:12:11.873+01:00</updated><title type='text'>Planes, Trains and Automobiles</title><content type='html'>I am now an &lt;s&gt;inter&lt;/s&gt;national jetsetter.&lt;br /&gt;&lt;br /&gt;I flew down to London for an interview today, which was very cool. It may not sound like such a big deal, but it's still a new thing to me, to be able to get from one capital city to another in a little over an hour. I love to fly, but it's been years since I last took to the skies. There's something about giving nature the finger and defying gravity in a giant metal tube that makes me feel all warm and fuzzy inside. My dad decided to come to. He told me that he wanted to wish me luck. I think he just wanted to have another go on a plane. Once at Heathrow, we had to get a bus to Feltham, where we could catch a train to Chertsey. We then decided to walk to where my interview was held.&lt;br /&gt;The main thing we noticed about down south was how much warmer it is: it's danmed hot. I mean &lt;em&gt;El Scorchio&lt;/em&gt; hot. We're Scotsmen, born and bred in the pissin rain - we're not built for glorious sunshine. To decide to walk a mile in sunshine that would shame the Sahara must have seemed like a good idea on the train, while we were still protected from the deadly UV rays, but honestly, what the hell were we thinking? Summer in Scotland means maybe a day or two of some sun struggling to come out from behind the clouds - down there it means &lt;em&gt;summer&lt;/em&gt;.&lt;br /&gt;Anyway, the whole interview seemed to go well, and I should probably hear back pretty soon. I remain cautiously optimistic, but at the same time I'm hoping I don't get a repeat of what happened last time I went for this kind of job - three days later the company declared bankruptcy. W00t.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-112431621208192843?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/112431621208192843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=112431621208192843' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/112431621208192843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/112431621208192843'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2005/08/planes-trains-and-automobiles.html' title='Planes, Trains and Automobiles'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-112380651432304667</id><published>2005-08-10T21:12:00.000+01:00</published><updated>2005-08-12T01:28:34.346+01:00</updated><title type='text'>EIEF Impressions</title><content type='html'>The second &lt;a href="http://www.eief.co.uk/"&gt;Edinburgh Interactive Entertainment Festiva&lt;/a&gt;l (EIEF) has been underway for a couple of days now, but today was the first day it was open to the public. On the whole, it was pretty good; I got my hands on a few titles I've been looking forward to, saw some other cool stuff, and took part in a &lt;span style="font-style: italic;"&gt;Burnout&lt;/span&gt; tournament (and lost horribly). So here's my quick rundown of my highlights.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Nintendo&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Nintendo were out in force, showing off quite a few of their upcoming titles. The new &lt;span style="font-style: italic;"&gt;Zelda&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Nintendogs&lt;/span&gt; took centre stage, naturally, but there were a number of DS's showing off various other titles. Most of which I didn't get to play because all the batteries had drained - some great organisational skills on display there, boys. So I didn't get a shot of &lt;span style="font-style: italic;"&gt;Sonic Rush&lt;/span&gt;, the new &lt;span style="font-style: italic;"&gt;Super Mario Bros&lt;/span&gt; game, &lt;span style="font-style: italic;"&gt;Mario Kart DS &lt;/span&gt;or&lt;span style="font-style: italic;"&gt; Viewtiful Joe DS&lt;/span&gt;, all of which I was looking forward to. I was also disappointed that neither &lt;span style="font-style: italic;"&gt;Meteos&lt;/span&gt; or &lt;span style="font-style: italic;"&gt;Advance Wars DS&lt;/span&gt; were on display, as well as the lack of any other new Cube titles.&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;I'm now completely sold on &lt;span style="font-style: italic;"&gt;Nintendogs&lt;/span&gt;. I've had an interest in this one for some time, so getting my grubby mitts on it was quite excitng. I must've spent half an hour just sitting on the giant bone, playing with the demo. It's one of the most innovative games of recent memory, and one of the first to really take advantage of the DS's unique features. The puppies were so lifelike it almost made me want one of my own. It made me smile like no other game on display could.&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-style: italic;"&gt;Legend of Zelda: Twilight Princess&lt;/span&gt; is also shaping up nicely. There's no doubt the graphics are gorgeous, as I'm sure you're aware, but for me the important thing was the gameplay: I'm happy to say, it's pure &lt;span style="font-style: italic;"&gt;Zelda&lt;/span&gt;. There were four different demos, each showing off a different aspect of the game, with a village, a dungeon, a horseriding section, and a boss fight. Each were rather impressive and showed off the different elements of the game nicely. Minigames seem to be more prominent than before, with activities ranging from herding goats on horseback to grabbing raging animals. One thing that did annoy me slightly was the slight pause after striking an enemy; while it was in previous 3D &lt;span style="font-style: italic;"&gt;Zelda&lt;/span&gt; games, it seems to be slightly more noticeable this time. There also seemed to be a couple of very minor glitches, mostly with the controls and collision detection, but I expect these issues to be ironed out for the final game. This is another one I'm really looking forward to now.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;EA&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;EA made their presence known with a fairly large display showing off two whole games. &lt;span style="font-style: italic;"&gt;Tiger Woods 2006&lt;/span&gt; failed in impress; it certainly looks very pretty, but I'm sure it's not much different from &lt;span style="font-style: italic;"&gt;Tiger Woods 2005&lt;/span&gt;. Similarly, &lt;span style="font-style: italic;"&gt;Burnout&lt;/span&gt; seems to be the latest vicitm of EA's "endless squels" policy. It hasn't been all that long since we had one, and yet here comes &lt;span style="font-style: italic;"&gt;Burnout Vengeance&lt;/span&gt;, due out in a couple of weeks. From what I played of it, it was little more than a slightly shinier version of the last game. I have no doubt it'll sell well, but I hope they don't make a habit of this.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Microsoft&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;While 360 logos were everywhere, not one was on display. Hardly a shock, but slightly disappointing. Instead, they had a nice little setup where 12 people could try out a couple of different Live games, with &lt;span style="font-style: italic;"&gt;Far Cry Instincts&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Halo 2&lt;/span&gt; amongst those on display. I wasn't all that impressed with &lt;span style="font-style: italic;"&gt;Instincts&lt;/span&gt;; the deathmatch game I played seemed far too formulaic, and got the impression the weapon balancing still needed some tweaking.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Sony&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Sony were nowhere to be found, which I found both disappointing and surprising, especially considering the PSP's launch is three weeks away. Given the amount of attention this event is getting, and the number of people turning up, it seems foolish that Sony would ignore this chance to get some more publicity. Personally, I see it as yet another slap to the face of UK gamers as Sony once again proves they really don't care about us. Clearly they're too busy taking importers to court than promote their own product. Sorry, Sony - you missed your chance; I'm getting a DS.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Talk, Talk, Talk&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I also attended a couple of seminars. In the first, Eidos' Creative Director Ian Livingston talked about how games have integrated themselves into modern culture, and took us on a whirlwind tour of the industy's history, from &lt;span style="font-style: italic;"&gt;Pong&lt;/span&gt; to &lt;span style="font-style: italic;"&gt;Space Invaders&lt;/span&gt; to &lt;span style="font-style: italic;"&gt;Lemmings &lt;/span&gt;to &lt;span style="font-style: italic;"&gt;Tomb Raider&lt;/span&gt;. While it's perhaps unsurprising a lot of his focus was on Lara Croft -a character he helped create- her importance in the helping video game industry shed it's geeky image and becoming more mainstream can't be denied. All in all, it was a pretty good look back over the years, and while I may have known most of what was covered, I'm sure many others in the audience didn't. It was certainly interesting getting such an influential person's take on the industry's past and what we can look forward to in the future.&lt;br /&gt;&lt;br /&gt;The second was a look at &lt;span style="font-style: italic;"&gt;EyeToy Kinetic&lt;/span&gt;, which I found much more interesting. A new game from the same team that brought us &lt;span style="font-style: italic;"&gt;EyeToy: Play&lt;/span&gt;, the focus of this game was to help players keep fit. It's not as daft as it sounds, as anyone who has played a dancing game will agree. Developer Tom Holmes talked us through the devlopment process, describing the relationship with Nike MotionWorks, some of the goals of the project and how they overcame certain barriers. This is certainly one I'm going to be keeping an eye on (pun fully intended) when it comes out later this year.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;In Review&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Overall, the show was pretty small, but that's to be expected for something in only its second year. It was pretty busy, too, with attendees ranging from kids dragging their parents around to veteran gamers nearing their thirties. There were a couple of technical problems with some of the displays; about four of the 16 demo PCs weren't working properly, and Nintendo's failure to provide most of their DS's with mains power was a big letdown. Having said that, I left pretty satisfied with what I had seen and played. I hope that next year's show will be even bigger and attract even more attention.&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-112380651432304667?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/112380651432304667/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=112380651432304667' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/112380651432304667'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/112380651432304667'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2005/08/eief-impressions.html' title='EIEF Impressions'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-112265246234042193</id><published>2005-07-29T13:01:00.000+01:00</published><updated>2005-08-12T01:53:38.163+01:00</updated><title type='text'>Sir Haggis' Guide to Gundam</title><content type='html'>After what has seemed like an eternity, Bandai has finally begun to make one of its most popular and longest-running franchises available here in the UK. Yes, &lt;span style="font-style: italic;"&gt;Gundam&lt;/span&gt; is slowly being made available for those of us who prefer DVDs to fansubs and local releases to importing. It's about time - the franchise is more than twenty-five years old. In many respects, it could be said that &lt;span style="font-style: italic;"&gt;Gundam&lt;/span&gt; is Japan's &lt;span style="font-style: italic;"&gt;Star Trek&lt;/span&gt;. It's not an unfair statement; as well as cosmetic similarities between them, both were cancelled early, and yet have gained large fanbases all over the world, with new series and many spinoff books, model kits and other merchandise keeping interest alive.&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-style: italic;"&gt;Gundam&lt;/span&gt; franchise is indeed massive, and can often be a little daunting for anyone new to the scene. So, to celebrate the first of what I hope to be many releases, here is a brief guide to the various series and how they relate to one another.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Gundam &lt;/span&gt;series are generally divided into two groups: UC and AU.&lt;br /&gt;UC series take place in what is known as the Universal Century timeline. &lt;span style="font-style: italic;"&gt;Mobile Suit Gundam&lt;/span&gt; takes place in the year UC0079, while the events told in &lt;span style="font-style: italic;"&gt;Char's Counterattack&lt;/span&gt; happen later in 0093. Listed below are the various series in chronological order, and although this is generally considered the best way to watch them, it's not at all necessary.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mobile Suit Gundam&lt;/span&gt; (43-ep TV, 1979)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mobile Suit Gundam Movie Trilogy&lt;/span&gt; (1981)&lt;br /&gt;While there had been giant robot shows before, &lt;span style="font-style: italic;"&gt;MS Gundam&lt;/span&gt; was one of the first to try to make them seem more "real" than super robots, by building a believeable universe around them. It tells the story of Amuro Ray as he reluctantly becomes a pilot aboard the Earth Federation's White Base, fighting against the Duchy of Zeon and masked ace pilot Char Aznable (one of the single best anime characters ever, in my opinion) during the One Year War. Like so many classic series, however, low initial ratings led to its cancellation. It was only through repeats and the release of three complilation movies that its popularity soared, and was given a new lease of life.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chances of getting it here:&lt;/span&gt; Relatively slim, at least for the TV series. The recent US DVD versions proved to be unpopular, as they were dub-only (the official reason is that the quality of the original Japanese recordings was too poor to transfer, and the death of a major character's seiyuu means that lines cannot be rerecorded). Having said that, the compilation movies are being released here in all their subbed, remastered glory, so if you want to get into &lt;span style="font-style: italic;"&gt;Gundam&lt;/span&gt;, they would be the best place to start.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mobile Suit Gundam: The 08th MS Team&lt;/span&gt; (12-ep OAV, 1996)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mobile Suit Gundam: The 08th MS Team - Miller's Report&lt;/span&gt; (Compilation movie, 1998)&lt;br /&gt;A more recent return to the UC timeline, &lt;span style="font-style: italic;"&gt;08th&lt;/span&gt; is probably &lt;span style="font-style: italic;"&gt;Gundam &lt;/span&gt;at it's most realistic, and focuses on the story on ground troops during the One Year War. The 08th's rookie commander, Shiro Amada, leads his team on a guerilla campaign through the jungles of southeast Asia, in a gritty, personal tale of love and war. At the same time, the compilation movie is an example of how to do one properly, as it can be taken as a stand-alone feature. Taking the form of a military report, it focuses on a single person's actions and the consequences for those actions.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chances of getting it here:&lt;/span&gt; Good. &lt;span style="font-style: italic;"&gt;08th&lt;/span&gt; is one of the more recent &lt;span style="font-style: italic;"&gt;Gundam &lt;/span&gt;spinoffs, and has proven to be relatively popular following its release in the US. I remain cautiously optimistic, as it's one of my favourite &lt;span style="font-style: italic;"&gt;Gundam &lt;/span&gt;series.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mobile Suit Gundam 0080: War in the Pocket&lt;/span&gt; (6-ep OAV, 1989)&lt;br /&gt;Telling the story of a skirmish through the eyes of a child, &lt;span style="font-style: italic;"&gt;Gundam 0080&lt;/span&gt; focuses slightly more on the characters than you might expect from a giant robot franchise. It's no bad thing, though; you do get rather attatched to them. But don't worry, the mecha do still get their share of the spotlight. Veteran anime fans may also recognise Megumi Hayashibara as Christina Mackenzie.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chances of getting it here: &lt;/span&gt;Actually pretty good. It's short and to the point, but can stand entirely on its own with little or no knowledge of the UC &lt;span style="font-style: italic;"&gt;Gundam &lt;/span&gt;universe.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mobile Suit Gundam 0083: Stardust Memory&lt;/span&gt; (13-ep OAV, 1991)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mobile Suit Gundam 0083: Last Blitz of Zeon&lt;/span&gt; (compilation movie, 1992)&lt;br /&gt;A few years after the One Year War, the remnants of Zeon steal one of the new experimental Gundam units - that just happens to be armed with a nuclear warhead. It's up to rookie test pilot Kou Uraki and the Albion to track it down before they get the chance to use it. It's also home to some of my favourite &lt;span style="font-style: italic;"&gt;Gundam &lt;/span&gt;mecha designs.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chances of getting it here:&lt;/span&gt; Entirely reasonable. It's relatively short, and has all the hallmarks of a &lt;span style="font-style: italic;"&gt;Gundam &lt;/span&gt;series without requiring all the foreknowledge. I would avoid the movie, however; it feels rushed, has a number of holes and omits rather a lot of development.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mobile Suit Zeta Gundam &lt;/span&gt;(50-ep TV, 1985)&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Mobile Suit Zeta Gundam Movie Trilogy &lt;/span&gt;(2005)&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;Zeta&lt;/span&gt; is widely regarded as one of the best &lt;span style="font-style: italic;"&gt;Gundam &lt;/span&gt;series, and has recently seen a sucessful box set release in the US. In 0087, it follows fledgling newtype Camille Bidan (yes, it's a guy) as he joins some familiar faces to fight a new evil. Because it came out in the wake of other shows like &lt;span style="font-style: italic;"&gt;Macross&lt;/span&gt;, transforming was the 'in' thing to do, and is why just about every mobile suit transforms, even when here's really no need to.&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Chances of getting it here:&lt;/span&gt; We may not see the series for a while, if ever, but we may see the trilogy of remastered movies, currently doing the rounds in Japanese theatres, in a few years time. Hopefully.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mobile Suit Gundam ZZ &lt;/span&gt;(47-ep TV, 1986)&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;Immediately after &lt;span style="font-style: italic;"&gt;Zeta&lt;/span&gt;'s conclusion, salvager Judau Ashta decides to steal the Zeta Gundam and take it for a spin. Series director Yoshiyuki Tomino thought that &lt;span style="font-style: italic;"&gt;Zeta &lt;/span&gt;depressed people, and so made &lt;span style="font-style: italic;"&gt;ZZ &lt;/span&gt;much more lighthearted. However, this did not sit well with many fans, who preferred the grim war story of &lt;span style="font-style: italic;"&gt;Zeta &lt;/span&gt;to the fun and games of &lt;span style="font-style: italic;"&gt;ZZ&lt;/span&gt;. As a result, &lt;span style="font-style: italic;"&gt;ZZ &lt;/span&gt;is another series that doesn't get much attention.&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Chances of getting it here:&lt;/span&gt; Entirely dependant on the fate of &lt;span style="font-style: italic;"&gt;Zeta&lt;/span&gt;. If that gets a domestic release, and proves to be popular, then this may have a chance. I wouldn't hold my breath though.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mobile Suit Gundam: Char's Couterattack&lt;/span&gt; (Movie, 1988)&lt;br /&gt;The final chapter in the story of Amuro and Char, this movie should not be watched without having seen at least the original series or movies first, as it relies heavily on your familiarity with the characters. The movie itself is a visual treat - well animated, with some great battle sequences and mecha designs - but the story is no let down either, and finishes with quite a bang.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chances of getting it here:&lt;/span&gt; Because of it's one-off nature, releasing this movie effectively tests the water to gague potential interest in the &lt;span style="font-style: italic;"&gt;Gundam &lt;/span&gt;franchise. Due for release in September.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mobile Suit Gundam F91&lt;/span&gt; (Movie, 1991)&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;I was rather surprised when I learned that this movie recieved a limited thatrical release in the US, as I had long thought Bandai had tried to bury it. Originally planned as a 50-episode TV series, it was first changed to a 13-ep OAV, and then condensed to make a 2 hour movie. As you might expect, this results in an extremely fast-paced story that allows little time for character or plot development. Having said that, it is one of the best-animated &lt;span style="font-style: italic;"&gt;Gundam &lt;/span&gt;titles, and the whole thing looks and sounds great.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chances of getting it here:&lt;/span&gt; Another relatively low-risk release, it's due out in September&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Mobile Suit Victory Gundam &lt;/span&gt;(51-ep TV, 1993)&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;Sixty years after the events of &lt;span style="font-style: italic;"&gt;Char's Counterattack&lt;/span&gt;, a new war has broken out. Cue young boy taking a new &lt;span style="font-style: italic;"&gt;Gundam &lt;/span&gt;out and participating in said war, and do little to change an unbroken formula. Apparently, Tomino was going through something of a mid-life crisis during the production of &lt;span style="font-style: italic;"&gt;V&lt;/span&gt;, and I have heard that he was deliberately trying to get his own show cancelled for whatever reason. It would certainly explain some of the mecha designs at any rate...&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Chances of getting it here: &lt;/span&gt;Virtually non-existant. &lt;span style="font-style: italic;"&gt;V&lt;/span&gt; was a relatively unpopular series, and its commercial failure ultimately led to Bandai's takeover of Sunrise.&lt;br /&gt;&lt;br /&gt;That's just the Universal Century series! Bandai's aquisition of Sunrise led to the creation of new stories and timelines, called Alternate Universes (AU). These series have no relation to any other Gundam series, and can be seen entirely on their own.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mobile Fighter G Gundam&lt;/span&gt; (49-ep TV, 1994)&lt;br /&gt;Taking a complete 180-turn from the direction of the original series, &lt;span style="font-style: italic;"&gt;G Gundam&lt;/span&gt; was more of a super robot show. Pilots shout out their attacks, the Gundams pull all manner of poses, and generally the whole thing is played for laughs. The cheese factor is too much for some fans, however, and opinion of the show is generally polarised. It enjoyed some sucess on America's Cartoon Network a couple of years ago.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chances of getting it here:&lt;/span&gt; It's looking increasingly unlikely. If they were going to do it, they probably would have done it before now.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;New Mobile Report Gundam W&lt;/span&gt; (49-ep TV, 1995)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;New Mobile Report Gundam W: Endless Waltz&lt;/span&gt; (3-ep OAV/Movie, 1997)&lt;br /&gt;More commonly known as &lt;span style="font-style: italic;"&gt;Gundam Wing&lt;/span&gt;, up to now this was the only &lt;span style="font-style: italic;"&gt;Gundam &lt;/span&gt;series available in the UK. Probably the most widely known &lt;span style="font-style: italic;"&gt;Gundam &lt;/span&gt;series, it has proven to be popular even in circles where mecha shows aren't generally accepted; a significant portion of it's fanbase are girls. And while this is another series that is either loved or hated, I must confess a soft spot for it; it was my introduction to &lt;span style="font-style: italic;"&gt;Gundam&lt;/span&gt;, and is home to some of my favourite mobile suits designs.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chances of getting it here:&lt;/span&gt; It's been available here for some time. Odds are, that if you have any interest in &lt;span style="font-style: italic;"&gt;Gundam&lt;/span&gt;, you will have already seen at least some of it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;After War Gundam X&lt;/span&gt; (39-ep TV, 1996)&lt;br /&gt;Another Gundam series that was cut short because of poor ratings (and pushing it to a 6AM Saturday morning slot didn't help matters), but still one that many fans regard this as one of the best. Taking place in apost-apocalyptic world, the Newtype element was taken from the original series and given a new twist. Additionally, &lt;span style="font-style: italic;"&gt;X&lt;/span&gt; manages to have a strong, likeably cast, and one of the best &lt;span style="font-style: italic;"&gt;Gundam&lt;/span&gt; lead pairings. And even though the ending was significantly rewritten, &lt;span style="font-style: italic;"&gt;Gundam X&lt;/span&gt; thankfully wraps itself up nicely.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chances of getting it here:&lt;/span&gt; Slim at best. This is one that Bandai has tried to forget, despite fairly strong demand from fans.&lt;br /&gt;&lt;br /&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;&lt;span style="font-weight: bold;"&gt;∀&lt;/span&gt; &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;(Turn A) Gundam&lt;/span&gt; (50-ep TV, 2000)&lt;br /&gt;&lt;span style="font-weight: bold;font-family:Verdana;font-size:100%;"  &gt;∀&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; Gundam movies &lt;/span&gt;(2 compilation movies, 2001)&lt;br /&gt;Probably the most un-Gundam &lt;span style="font-style: italic;"&gt;Gundam&lt;/span&gt; series, &lt;span style="font-style: italic;"&gt;TAG &lt;/span&gt;is a dramatic change of direction. Set while the world is on the verge of the industial revolution, the people living on the moon have decided to return to earth, bringing with them strange and wonderful technologies. War breaks out, with the people of earth challenging the mobile suits of the moon with little more than biplanes and rifles. While supposedly Tomino's attempt to consolidate all &lt;span style="font-style: italic;"&gt;Gundam &lt;/span&gt;universes into the one, many fans regard it as just another AU series.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chances of getting it here:&lt;/span&gt; Even less than those of &lt;span style="font-style: italic;"&gt;X&lt;/span&gt;. &lt;span style="font-style: italic;"&gt;TAG &lt;/span&gt;didn't fare too well in Japan, and there is little reason to see it doing otherwise anywhere else. Fansubbers recently completed it, however, so that may be the only way to see it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mobile Suit Gundam SEED&lt;/span&gt; (50-ep TV, 2002)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mobile Suit Gundam SEED: Special Editions &lt;/span&gt;(3 compilation DVDs, 2003)&lt;br /&gt;&lt;span style="font-style: italic;"&gt;SEED &lt;/span&gt;is effectively an updating of the original series for a new generation, taking the story and changing a few names and places here and there, while retaining enough originality to entertain Gundam veterans. One of Bandai's flagship titles, &lt;span style="font-style: italic;"&gt;SEED &lt;/span&gt;was cleverly marketed to appeal to a wide young audience (even to the extent of having a character switch sides because the sales for his Gundam models were low) who had never seen a &lt;span style="font-style: italic;"&gt;Gundam&lt;/span&gt; show before. The Special Editions are essentially SEED's version of the movie trilogy, compressing the whole story into three DVD releases, with a some extra footage.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chances of getting it here:&lt;/span&gt; The first volumes are out, and seem to be doing well. Recommended.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mobile Suit Gundam SEED Destiny&lt;/span&gt; (50-ep TV, 2004)&lt;br /&gt;The first direct TV sequel to an AU series, &lt;span style="font-style: italic;"&gt;Destiny &lt;/span&gt;has already proven to be wildly popular. Long term fans will probably recognise many bits and pieces from older series, as &lt;span style="font-style: italic;"&gt;Destiny&lt;/span&gt; pays a number of subtle - and not-so-subtle - homages to its heritage.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chances of getting it here:&lt;/span&gt; Very good. Should &lt;span style="font-style: italic;"&gt;SEED &lt;/span&gt;prove to be popular enough, I don't see why Bandai wouldn't release this too.&lt;br /&gt;&lt;br /&gt;There are a few other bits and pieces, which will probably never see the light of day over here:&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;&lt;span style="font-style: italic;"&gt;SD Gundam&lt;/span&gt; - A parody of the original &lt;span style="font-style: italic;"&gt;Gundam&lt;/span&gt;, it's very funny for those who know the subject matter, and complete gibberish to everyone else. Probably a bit *too* niche.&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;&lt;span style="font-style: italic;"&gt;Mobile Suit Gundam: EVOLVE&lt;/span&gt; - A series of impressive CG shorts promoting various model kits.&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;&lt;span style="font-style: italic;"&gt;G-Saviour&lt;/span&gt; - By all accounts an abysmal American-produced live-action production. The less said about this the better.&lt;/li&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;Mobile Suit Gundam MS IGLOO&lt;/span&gt; - A six-part, entirely CG production that was first shown at the Bandai Museum in Japan, as part of Gundam's 25th anniversary.&lt;br /&gt;&lt;/li&gt;    &lt;li&gt;&lt;span style="font-style: italic;"&gt;Mobile Suit Gundam SEED MSV Astray&lt;/span&gt; - Based on the manga side stories, both of these five-minute promotional shorts have been fansubbed. There is a chance that they may find their way onto a &lt;span style="font-style: italic;"&gt;SEED SE&lt;/span&gt; DVD, but it's highly unlikely.&lt;/li&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;Superior Defender Gundam Force&lt;/span&gt; - Another American-led production, the &lt;span style="font-style: italic;"&gt;SD Gundam Force&lt;/span&gt; TV series was a return to the wackiness of the earlier parodies. It had the lowest ratings ever for a &lt;span style="font-style: italic;"&gt;Gundam&lt;/span&gt; show. It's not very popular in either Japan or the US, and I doubt Cartoon Network will be airing it here any time soon.&lt;br /&gt;&lt;/li&gt;   &lt;/ul&gt; There is also a metric ton of canon manga, model kits, side stories and video games, some of which can be found in specialist stores around the country. If we're lucky, perhaps Toonami will pick up &lt;span style="font-style: italic;"&gt;Gundam SEED&lt;/span&gt;, as it has been enjoying a good run stateside. Hell, maybe Bandai will even be good enough to release a few more games now.&lt;br /&gt;&lt;br /&gt;For more information, I recommend the following:&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;&lt;a href="http://www.gundamofficial.com/"&gt;GundamOfficial&lt;/a&gt; - the official US site, with information on all the series released there&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;&lt;a href="http://www.mahq.net/"&gt;MAHQ&lt;/a&gt; - your one and only stop for technical information on virtually every mobile suit ever featured in &lt;span style="font-style: italic;"&gt;Gundam&lt;/span&gt;. Ever.&lt;/li&gt;   &lt;li&gt;&lt;a href="http://aeug.blogspot.com/"&gt;Gunota Headlines&lt;/a&gt; - a blog that features the most up-to-date &lt;span style="font-style: italic;"&gt;Gundam&lt;/span&gt; news around&lt;/li&gt;   &lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Gundam"&gt;Wikipedia's Gundam article&lt;/a&gt; - &lt;span style="font-style: italic;"&gt;Gundam&lt;/span&gt; in more depth than I could cover here&lt;br /&gt;&lt;/li&gt;   &lt;li&gt;&lt;a href="http://www.dyarstraights.com/msgundam/frontier.html"&gt;Mobile Suit Gundam: High Frontier&lt;/a&gt; - if you need to know more about the UC universe, this site has detailed desriptions on pretty much everything&lt;/li&gt;   &lt;li&gt;&lt;a href="http://www.gundammad.co.uk/"&gt;Gundam Mad&lt;/a&gt; - this is one of the few UK-based companies that sells Gunpla model kits and imported DVDs&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=4189"&gt;Anime News Network&lt;/a&gt; - details cast and crew for all &lt;span style="font-style: italic;"&gt;Gundam &lt;/span&gt;series&lt;br /&gt;&lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.google.co.uk/"&gt;Google&lt;/a&gt; - when all else fails&lt;br /&gt;&lt;/li&gt; &lt;/ul&gt; If you are new to &lt;span style="font-style: italic;"&gt;Gundam&lt;/span&gt;, I hope this has cleared some of the confusion up. If it's only confounded matters, or if I have made a mistake, drop a line and let me know&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-112265246234042193?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/112265246234042193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=112265246234042193' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/112265246234042193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/112265246234042193'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2005/07/sir-haggis-guide-to-gundam.html' title='Sir Haggis&apos; Guide to Gundam'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-112232126430302300</id><published>2005-07-25T16:20:00.000+01:00</published><updated>2005-07-28T16:36:57.353+01:00</updated><title type='text'>America's Bravest Lone Crusader</title><content type='html'>I must grudgingly admit I have some level of respect for Jack Thompson. It's not every day you hear about someone willing to stand up to giant corporations for what they believe in. And yet, here we have a modern day crusader, seemingly determined to set right everyone's moral compass, in an effort to protect the youth of America.&lt;br /&gt;&lt;br /&gt;I'm not exactly sure what he thinks he's protecting them from. It seems than nothing can escape his wrath. Less than a week after the "Hot Coffee" scandal, he named his new target. Next in his firing line, is the immensely popular &lt;span style="font-style: italic;"&gt;The Sims 2&lt;/span&gt;. Yes, he's decided to take on Electronic Arts. Good luck with that.&lt;br /&gt;&lt;br /&gt;Is he somehow unaware that EA are the biggest games publishers on the planet? Their turnover last year was in excess of $3 billion. &lt;span style="font-style: italic;"&gt;The Sims&lt;/span&gt; franchise makes a healthy contribution to that figure, so EA are going to want to defend it. I don't care how much of a hotshot lawyer you think you are, Mr Thompson, EA can afford ten of you.&lt;br /&gt;&lt;br /&gt;His case doesn't exactly make the most sense either. He insists that &lt;span style="font-style: italic;"&gt;The Sims 2&lt;/span&gt; contains full-frontal nudity, including "nipples, penises, labia, and pubic hair", and citing his sources as "video game news sites". He even goes sofar as to state "pedophiles around the globe... can rehearse, in virtual reality, for their abuse" - a lit powderkeg of a statement, perfectly worded to catch the attention of child protection agencies.&lt;br /&gt;&lt;br /&gt;I'd love to know what version of &lt;span style="font-style: italic;"&gt;The Sims 2&lt;/span&gt; he played, if any, and exactly which "game news sites" he visited to get his information. The Sims 2 features the kind of blur you'd see on any reality TV show, and while a cheat code can be entered to disable the blur, all you'd be looking at are Barbie and Ken-style bodies (&lt;a href="http://rt.nelson.monkey.org/sims2Nude/"&gt;click here for hot uncensored action&lt;/a&gt;). (It begs the question, is Mattel next? They make Barbie, so they must also be responsible for the tainting of chilrdrens minds, right?) And although it is possible to download and install 3rd party skins, which may include rather more graphic detail, they are not the responsibility of either EA or Maxis, because they are not part of the shipped code. So ultimately, who exactly is Mr Thompson saying he thinks are responsible, and for what? Unfortunately, I was unable to find a complete copy of his letter, as he only forwards it to certain news outlets - such as &lt;a href="http://www.gamespot.com/news/2005/07/22/news_6129609.html"&gt;Gamespot&lt;/a&gt;. I was surprised they even received a copy, as he has &lt;a href="http://kotaku.com/gaming/q-a/jack-thompson-declines-to-speak-out-on-gaming-violence-025471.php"&gt;said before&lt;/a&gt;, it's not the gamers he's trying to reach [Edit: someone &lt;a href="http://aelon.net/2005/07/jack-thompson-straw-man/"&gt;tried again&lt;/a&gt; ].&lt;br /&gt;&lt;br /&gt;He's no doubt feeling high from his 'victory' against Rockstar and Take Two last week. There's no other reason he'd even think about taking on such a goliath as EA. Nevermind the fact that the results of which likely had far more to do with certain politicians throwing their self-righteous weight around than he'd care to admit. His open &lt;a href="http://ve3d.ign.com/articles/633/633763p1.html"&gt;letter to the ESA&lt;/a&gt; -which is more of a personal attack on head of ESA Doug Lowenstein than anything else- was perfectly timed to coincide with Hilary Clinton's assault on the &lt;span style="font-style: italic;"&gt;San Andreas &lt;/span&gt;"Hot Coffee" mess. In the same letter, he makes it clear that he's a Christian. Nothing wrong with that, you may think - but when you consider some of the graphic content of the Bible, I have to wonder whether he even realises he's sounding a touch hypocritical.&lt;br /&gt;&lt;br /&gt;Part of the problem stems from the stigma that video games are soley for kids. Politicians, activists and evangelists can't seem to grasp the concept that this is no longer true. The generation that first played Pacman and Space Invaders in the '70s and '80s has grown up. They still play actively games, and make for a significant portion of todays market. Why should they not have games made for them? If every single book was a Dr Seuss, people would stop reading, and if every single film made was a Disney cartoon, people would stop watching movies&lt;a href="http://uk.imdb.com/chart/top"&gt;. &lt;span style="font-style: italic;"&gt;The Godfather&lt;/span&gt; is ranked the No.1 film of all time&lt;/a&gt;. Does this mean these people would allow their 10 year old son to watch it?&lt;br /&gt;&lt;br /&gt;The whole "Hot Coffee" case has illustrated certain faults with the American rating system, while making me thankful of the systems we have in place here in the UK - the differences between BBFC classifications are much less ambiguous than the ESRB's, and are enforced by the law. At the same time, it shines an even greater light on the attitude of parents as a whole. Instead of taking an active role in monitoring what their kids see and play, many seem content to sit back, watch some TV, and then cry foul to their lawyers after little Johnny commits some immoral, unAmerican act of indecency.&lt;br /&gt;&lt;br /&gt;It never ceases to amaze me how such people will blindly accuse wildly and point fingers, without any thought of the technical aspect of the production of games. Perhaps Rockstar North was indeed going to include the "Hot Coffee" section in the final product, but then pulled it - not because it was no fun, but for fear of exactly this sort of outcry. The last thing a programmer wants - particularly when already pressured by looming deadlines- is to have to waste time and effort on removing something completely, when it was no doubt much easier and quicker (and thus cheaper) to simply comment out the code and break any links to it. At the end of the day, Rockstar is a business, with an eye for the bottom line. And what could be more American?&lt;br /&gt;&lt;br /&gt;Rockstar has been accused of everything from outright lying about the origins of the mod ( which they never actually did - their &lt;a href="http://www.pro-g.co.uk/news/nid/88/1073/"&gt;statement&lt;/a&gt; was very carefully worded) to deliberately circumventing legislation ( even though publisher Take Two probably had no idea the code even existed). Again, it seems there is a overcrowded bandwagon barrelling straight towards Congress, with ever more politicians eager for the moral vote, so-called 'concerned parents', and attention seekers desperate for a few more minutes in the media spotlight, all trying to jump on at every opportunity.&lt;br /&gt;&lt;br /&gt;So, maybe Rockstar did make a mistake in leaving the code in the game. Surely someone there should have realised that as soon as the PC version was released, modders around the world would diessect and splice the game, and it was only a matter of time before the dead content was found? Nevertheless, the long-term implications for the modding community are far-reaching. While even those such as Valve and &lt;span style="font-style: italic;"&gt;Sims&lt;/span&gt; creator Will Wright actively encouraging the creative thinking and skills to create custom content, I wonder how long it will take before developers start completely locking down their games - a move that will only hurt the industry. Anyone trying to develop skills, either to enter the industry or just for fun, will find themselves without a canvas for creative outlet, and increased protection will only make crackers more determined.&lt;br /&gt;&lt;br /&gt;What I also don't understand, is the fact that such people are essentially saying that violence is fine -almost encouraged- while anything regarding sex must be sent back to the very depths of the hells from whence it came. Which is going to be more damaging for future genarations?&lt;br /&gt;&lt;br /&gt;February's EGM had &lt;a href="http://www.1up.com/do/feature?cId=3141144"&gt;this article&lt;/a&gt;, in which Mr Thompson gives some wonderful answers: &lt;blockquote&gt;   &lt;p&gt;  &lt;b&gt;EGM: You once compared Doug Lowenstein, president of the Entertainment Software Association,  to Saddam Hussein.&lt;/b&gt;   &lt;/p&gt;   &lt;p&gt; &lt;b style="color: rgb(255, 0, 0);"&gt;JT:&lt;/b&gt; If I did, I want to apologize to Saddam Hussein. Doug is a propagandist to whom the facts don't matter. He's paid to lie and he does it very well. Doug is paid a handsome salary, probably seven figures, to say there are no studies that indicate [violent games have] an effect on anyone. If this is true, why is the military using them to create killing simulators? &lt;/p&gt; &lt;/blockquote&gt; In a pefrect example of irony at it's finest, this Miami lawyer accuses someone he seems to have a personal grudge against of lying and manipulating statisitcs to his own advantage for money. Incredible.&lt;br /&gt;&lt;br /&gt;The problem is, people like Mr Thompson have made a carreer out of lies, chichanery and misinformation, and he's becoming rather good at it. And while I don't believe he has actually won any of the lawsuits he's filed, he does have the attention of a number of powerful individuals and groups. It seems that he's no longer the lone, tiny little naysayer at the back of the room. I'm not worried. Every entertainment medium has been attacked at one point or another, from TV to music to comics. Video games are no different.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-112232126430302300?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/112232126430302300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=112232126430302300' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/112232126430302300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/112232126430302300'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2005/07/americas-bravest-lone-crusader.html' title='America&apos;s Bravest Lone Crusader'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-111966712578942194</id><published>2005-06-25T00:00:00.000+01:00</published><updated>2005-06-25T03:38:45.806+01:00</updated><title type='text'>Here we go again...</title><content type='html'>Hey folks, it's that time again. Time to point fingers, jump on bandwagons and try to shift the blame of all the worlds evils onto the video game industry. I suppose it was about due, with about nine months since the whole &lt;a href="http://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=316491&amp;in_page_id=1770"&gt;&lt;span style="font-style: italic;"&gt;Manhunt&lt;/span&gt; furor&lt;/a&gt;. This week it's the turn of Eidos' &lt;a style="font-style: italic;" href="http://www.25tolife.com/"&gt;25 to Life&lt;/a&gt; to take the flack - despite the fact it hasn't even been released yet.&lt;br /&gt;&lt;br /&gt;Firing off the &lt;a href="http://schumer.senate.gov/SchumerWebsite/pressroom/press_releases/2005/PR41733.25tolife.061905.html"&gt;first salvo&lt;/a&gt; on Monday was New York Senator Charles E. Schumer. In the press release, he asks stores not to stock the game, and calls upon both Sony and Microsoft to refuse to allow the game to be released on their systems - to which Microsoft quickly said &lt;a href="http://www.eurogamer.net/article.php?article_id=59705"&gt;'No'&lt;/a&gt;. Amongst those responding was &lt;a href="http://www.pressthebuttons.com/2005/06/ny_senator_seek.html"&gt;Press the Buttons&lt;/a&gt;, and &lt;a href="http://www.penny-arcade.com/news.php?date=2005-06-22#2642"&gt;Penny Arcade&lt;/a&gt; and - both of whom have a much better idea of what it is they're talking about.&lt;br /&gt;&lt;br /&gt;Never one to miss a bandwagon, CNN had the follow-up attack ready in the form of Tuesday's &lt;a href="http://transcripts.cnn.com/TRANSCRIPTS/0506/21/ng.01.html"&gt;Nancy Grace&lt;/a&gt; (it's near the bottom). Reading through, the phrase 'media circus' kept popping into my mind, especially when you consider the 'panel'. Veteran anti-game laywer &lt;a href="http://www.stopkill.com/"&gt;Jack Thompson&lt;/a&gt; (whos contempt for gamers is &lt;a href="http://www.cbsnews.com/stories/2005/02/24/tech/gamecore/main676446.shtml"&gt;well&lt;/a&gt; &lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;a href="http://kotaku.com/gaming/q-a/jack-thompson-declines-to-speak-out-on-gaming-violence-025471.php"&gt;documented&lt;/a&gt;), Michael Jackson's parents attourney, another random lawyer, and a pyschotherapist - whos only contribution to the whole thing actually raises a valid argument, but the focus is hurriedly shifted away. &lt;a href="http://www.livejournal.com/users/gamepolitics/31815.html"&gt;Gamepolitcs&lt;/a&gt;, &lt;a href="http://www.gamegirladvance.com/archives/2005/06/23/grand_theft_auto_by_city.html"&gt;Game Girl Advance&lt;/a&gt;, &lt;a href="http://www.pressthebuttons.com/2005/06/em25_to_lifeem_.html"&gt;Press the Buttons&lt;/a&gt; and &lt;a href="http://cathodetan.blogspot.com/2005/06/oh-fn-hell.html"&gt;Cathode Tan&lt;/a&gt; all have good counters that essentially destroy any credibility the program may have had. Which, if we're being honest here, wasn't too much to begin with, the sensationalism of American news TV being what it is.&lt;br /&gt;&lt;br /&gt;What Sen. Shumcer and Nancy Grace failed (or refused) to acknowledge is that &lt;span style="font-style: italic;"&gt;25 to Life&lt;/span&gt; actually allows you to play &lt;span style="font-style: italic;"&gt;as a cop&lt;/span&gt;, letting the player take down criminals the good ol' American way. Part of the problem may in fact stem from America's gun culture. It may be a constitutional right to keep a gun in your house, but increasingly it seems people are unwilling to take responsibility for their child taking that gun and unloading it into someone, preferring instead to find a scapegoat to try to get money from.&lt;br /&gt;&lt;br /&gt;What the whole thing boils down to is that parents are refusing to accept responsibility for the upbringing of their children, instead using the TV and game console as surrogates. It doesn't help matters when research shows exactly what us gamers have know for years - that &lt;a href="http://news.bbc.co.uk/1/hi/technology/4118270.stm"&gt;parents don't care&lt;/a&gt;. I was in a game shop a few weeks ago, when a dad was looking at games with his son, who couldn't have been more than six or seven years old. As the boy looked over the shiney cases with the pretty pictures, struggling to read some of the titles, he soon saw one he recognised. &lt;span style="font-style: italic;"&gt;"Daddy look, it's Grand Feft Auto!"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Games like &lt;span style="font-style: italic;"&gt;Grand Theft Auto &lt;/span&gt;and &lt;span style="font-style: italic;"&gt;Manhunt &lt;/span&gt;are given age ratings for a reason - big, prominent symbols, often now on the front of the box - although it seems some &lt;a href="http://news.bbc.co.uk/1/hi/uk/4069107.stm"&gt;still don't look hard enough&lt;/a&gt;. While the system here in the UK is enforced by the law, in the US (&lt;a href="http://politics.slashdot.org/article.pl?sid=05/05/30/0651208&amp;from=rss"&gt;Illinous notwithstanding&lt;/a&gt;) the ESRB's guidelines are voluntary. Surely the whole point of having these ratings is to limit the sale of adult-oriented games to adults? And if it's not going to be enforced, by either the parents or retailers, you have to ask, why bother? Of course this has all been said before, most recently and elloquently by Brian Clevinger of &lt;a href="http://www.nuklearpower.com/daily.php?date=050621"&gt;8-bit Theatre&lt;/a&gt; (scroll down a bit from the comic to see).&lt;br /&gt;&lt;br /&gt;Another thing that this new report confirms, is that sticking an 18 certificate on the cover of a game is only going to make it more desireable. It's to be expected - it's human nature. The more you can't have something, the more you want it - the &lt;a href="http://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=312804&amp;amp;in_page_id=1770"&gt;complete sellout of &lt;/a&gt;&lt;span style="font-style: italic;"&gt;&lt;a href="http://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=312804&amp;in_page_id=1770"&gt;Manhunt&lt;/a&gt; &lt;/span&gt;days after it was pulled from various store shelves is testament to this. I know the feeling - I played the original GTA when it first came out, when I was about 14. Knowing you're playing something you're not supposed to adds an element of danger to an otherwise mundane game, with the fear that you could be discovered and the whole thing taken away.&lt;br /&gt;&lt;br /&gt;The irony is, that it doesn't matter how good or bad &lt;span style="font-style: italic;"&gt;25 to Life&lt;/span&gt; is when it sees daylight. It's going to sell like hotcakes. People now know the name, and will give it that bit more attention. It's a sad, strange state of affairs, and I can't see it getting much better.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-111966712578942194?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/111966712578942194/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=111966712578942194' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/111966712578942194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/111966712578942194'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2005/06/here-we-go-again.html' title='Here we go again...'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-111791902403364197</id><published>2005-06-04T19:57:00.000+01:00</published><updated>2005-06-24T00:02:40.453+01:00</updated><title type='text'>The wanderer returns... after taking the scenic route and getting lost on the way to pick up a pint of milk...</title><content type='html'>Well now... it's been a while, hasn't it? I'm sure all my regular readers (both of you) have been getting worried about my extended leave of absence. Well, perhaps 'worried' isn't the most accurate term to use.. but maybe you'd like to know why I seemingly abandoned the place.&lt;br /&gt;&lt;br /&gt;For a kick off, I've been so busy the past few weeks it's untrue. I don't think I've ever been this busy in my life. Birthdays, barbecues, family gatherings, nights out on the town, Episode III... for a while there, I believe I may actually have had a social life :)&lt;br /&gt;&lt;br /&gt;You know the old movie cliche, when someone's sitting, staring blankly at a piece of paper? They know what they want to say, but don't know how to say it? That's what I've been having. Every time I start something, I only manage to get so far before the whole thing becomes an intangible mess of thoughts and ideas, and it's usually not long before I decide to come back to it later.&lt;br /&gt;I've got a couple of half-finished posts sitting waiting to be be published, but every time I go back to round them off I either realise I have no idea what I was trying to say before, or find that what I was talking about is now old news, and no longer has any real relevance (and it doesn't help when I try to update right when the blogger systems are down for maintenence either).&lt;br /&gt;&lt;br /&gt;I have a few other 'projects' on the go as well, stories and characters etched out in my head, with what I think is enough of a framework to start writing something. And then, as soon as I start setting it out in something slightly more tangible and rather less eratic than my own mind, new ideas spring forth and force me to rethink. It's driving me nutty.&lt;br /&gt;&lt;br /&gt;There are a couple of other contributing factors, but I won't go into them here, lest I start to sound like a whingy git. And nobody wants that now, do they?. I'm gonna try and get back into the habit and actually update this thing. Maybe do more 'random thoughts' bits. Til next time...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-111791902403364197?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/111791902403364197/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=111791902403364197' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/111791902403364197'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/111791902403364197'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2005/06/wanderer-returns-after-taking-scenic.html' title='The wanderer returns... after taking the scenic route and getting lost on the way to pick up a pint of milk...'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-111241204007801554</id><published>2005-04-01T23:58:00.000+01:00</published><updated>2005-08-03T23:09:03.216+01:00</updated><title type='text'>Anime in the UK</title><content type='html'>In recent years the anime market in the UK seems to have exploded. The DVD scene is more alive than ever, there's merchandise aplenty, manga is going strong, there's a dedicated magazine going - there's even &lt;a href="http://www.garnierbeautybar.co.uk/_en/_gb/manga/index.aspx"&gt;special hair products&lt;/a&gt; (!). So, what's all the fuss about?&lt;br /&gt;&lt;br /&gt;I think part of the appeal of anime is that it presents stories that otherwise could not be told. If something like &lt;a href="http://www.adultswim.com/shows/cowboybebop/index.html"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Cowboy Bebop&lt;/span&gt; was instead a live-action TV series, the budget would have been astronomically higher, and so much of its visual style would have been lost. Similarly, the world of &lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;Last Exile&lt;/span&gt; would be virtually impossible to recreate on the small screen without losing much of it's charm.&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Perfect Blue&lt;/span&gt; was initially going to be a live-action production, but for budget (and to a lesser extent, artistic) reasons it was decided that it should instead be animated. I'm glad, because we got one of the best anime psycho-thrillers out of it. There are some scenes that could not be shot in live action and retain the visual impact, such as the images of the idol Mima skipping through crowds and over streetlights.&lt;br /&gt;&lt;br /&gt;The industry still seems to be having a hard time shaking off the image that it is little more than cartoon porn, a result of the now-infamous &lt;span style="font-style: italic;"&gt;Urotsukidoji&lt;/span&gt;. It's no secret than hentai is an unshakable part of Japanese animation -and, indeed, culture- but all too often the media will focus on this aspect. It doesn't help when anime is still percieved as simple cartoons for kids, and the easily-offended and ill-informed begin to attack whatever happens to be the latest scapegoat. I would invite such people to sit and watch something like &lt;span style="font-style: italic;"&gt;Perfect Blue&lt;/span&gt; or &lt;span style="font-style: italic;"&gt;Ghost in the Shell&lt;/span&gt;, and see how they react. Certainly, these titles are not for kids, but they're proof that anime can be more than just big-breasted chicks with guns (on second thought, better not show the &lt;span style="font-style: italic;"&gt;GitS&lt;/span&gt;, eh?).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;On TV&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A lot of anime's popularity can be attributed directly to&lt;span style="font-style: italic;"&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;a href="http://www.pokemon.com/"&gt;&lt;/a&gt;&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Pokemon&lt;/span&gt; and &lt;a href="http://www.dragonballz.com/"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/a&gt; &lt;span style="font-style: italic;"&gt;Dragonball Z&lt;/span&gt;- they were the two franchises that gained the most attention, and if we're honest, really got the ball rolling. As soon as &lt;span style="font-style: italic;"&gt;Pokemon&lt;/span&gt; proved to be a sucess, TV companies around the Western world were clamouring over one another to jump on the bandwagon, picking up anime shows left and right. Even the &lt;a href="http://www.uk.scifi.com/"&gt;Sci-Fi Channel&lt;/a&gt;, previously the only place to see anime, made an effort to get in on the action, with the high-profile afternoon programme &lt;span style="font-style: italic;"&gt;Saiko Exciting!&lt;/span&gt;, featuring Neon Genesis Evangelion and &lt;span style="font-style: italic;"&gt;Martian Successor Nadesico&lt;/span&gt;. I think they made a grave mistake of trying to go head-to-head with Cartoon Network for the 5pm timeslot. Unsurprisingly, they lost; &lt;span style="font-style: italic;"&gt;Saiko Exciting!&lt;/span&gt; was soon canned, and anime was pushed further towards the graveyard slot before ultimately disappearing from Sci-Fi's listings altogether.&lt;br /&gt;&lt;br /&gt;Hopes were revived with CNX, Turner's channel aimed at 15-30 males. Essentially a more mature Cartoon Network, it had uncut &lt;span style="font-style: italic;"&gt;Cowboy Bebop&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Outlaw Star&lt;/span&gt; on at a reasonable hour. It was great - until it was canned nine months later. The &lt;a href="http://www.toonami.co.uk/"&gt;Toonami &lt;/a&gt;section during the day was more popular, and Turner ultimately shed the grown-up stuff and relaunched the channel under the new name.&lt;br /&gt;&lt;br /&gt;Now, it seems as though TV companies are unwilling to take the risks currently associated with anime. It's hardly surprising - of all the shows snatched up, how many were truly popular? Most were simple quick cash-ins, and I wouldn't be surprised if company execs felt the anime bubble had burst. There are still some shows willing to air anime - &lt;a href="http://www.jetix.co.uk/"&gt;Jetix&lt;/a&gt; still has a healthy selection in it's lineup, but they're aimed squarely at kids. There isn't much that isn't there simply to sell the toyline (but this is hardly a new development - it was the reason for the existence of &lt;span style="font-style: italic;"&gt;Transformers&lt;/span&gt; and&lt;span style="font-style: italic;"&gt; He-Man,&lt;/span&gt; back in the day).&lt;br /&gt;&lt;br /&gt;Maybe this is the perfect time to put fresh new shows for more mature audiences. When &lt;a href="http://www.neomag.co.uk/"&gt;Neo magazine&lt;/a&gt; put out a call for what anime fans wanted to see on TV, many spoke up . When they put up a poll of the most popular picks and present the results to Toonami&lt;a href="http://www.toonami.co.uk/"&gt;&lt;/a&gt;, maybe. This provides an interesing and rare opportunity for fans to have their say. Maybe, just maybe, we'll get to see our own version of &lt;a href="http://www.adultswim.com/"&gt;Adult Swim&lt;/a&gt;. You never know, maybe Turner have learned from CNX and won't take as big a gamble.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;On DVD&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;There are advantages to living in a smaller English-speaking country; all the translation and dubbing work has already been done for the US market, and while the selection here may not be as large, it's usually only the most popular, proven titles that make it over. We get the best, even if it does mean we have to go without the odd underated classic or niche title.&lt;br /&gt;&lt;br /&gt;It's not all good news, however. The US market may be starting to show the signs of saturation, with some companies closing studios, merging or even staggering releases over more DVDs. There is just far too much being released far too quickly, and anime distibutors are struggling to get shelf space. Competition for A-grade titles is also driving costs up to unprecetended levels - just look at how long it took for &lt;span style="font-style: italic;"&gt;Naruto&lt;/span&gt; to get licsenced. Naturally, anything that affects the US market is bound to have an impact on the UK's.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Nothing Changes&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In the end, it doesn't look like anime's going anywhere just yet. There've been quiet spells before, and we're back on track with one of the strongest DVD lineups in memory. Even if the industry is going through a bit of a slump, it'll be back. We're not going anywhere.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-111241204007801554?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/111241204007801554/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=111241204007801554' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/111241204007801554'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/111241204007801554'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2005/04/anime-in-uk.html' title='Anime in the UK'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-111076368050423366</id><published>2005-03-13T22:53:00.000Z</published><updated>2005-03-19T03:22:29.510Z</updated><title type='text'>The State of Things: Take Europe Seriously</title><content type='html'>I'm not sure how many times it's happened now. Too many to count, certainly. A promising new title appears on the horizon, word begins to spread that it's going to be the next big thing. As new details and images appear, you realise you'd really like to play this game. It's released across the sea to rapturous critical acclaim. People play the game, they tell their friends how good it is, those friends go out and buy the game. And pretty soon everyone's talking about it.&lt;br /&gt;&lt;br /&gt;And then you find out it's not going to be released in your territory.&lt;br /&gt;&lt;br /&gt;Well, bugger.&lt;br /&gt;&lt;br /&gt;The most recent kick to the teeth was &lt;a href="http://www.namco.com/games/katamari_damacy/"&gt;Katamari Damacy&lt;/a&gt;, a quirky little game from &lt;a href="http://www.namco.com/"&gt;Namco&lt;/a&gt; that quickly made a lot fans on both sides of the Pacific. The momentum gathered on the internet by pretty much every US-based gaming site has led to surprisingly strong sales. And yet we'll probably never know how good it really is. Namco have been reported as citing "techical problems" to be the reasons behind the lack of a European launch - although I'm inclined that there is a far simpler reason - money.&lt;br /&gt;&lt;br /&gt;Because there's more than one language to translate the game to, it makes it that bit more expensive to localise. Instead of releasing it in one country, you release it in a dozen. Each country needs its own marketing and promotion - the numbers all add up. And because Katamari's success was never garunteed, released at a competitively low price in the US, Namco's European division probably decided that they didnt want to take the risk with it - never mind the fact the game all but sold out a week after its US launch.&lt;br /&gt;&lt;br /&gt;Well, we'll get the sequel at least, but only because the first performed so well stateside. I can't help but wonder if it's little more than an attempt at a peace offering... But Namco will have to do better than that to get back into my good books - we're still missing Xenosaga, to name but one, and it's a fair bet we'll never see upcoming crossover RPG Namco X Capcom or Gundam: the One Year War (which would be huge missed opportunity, as the movie trilogy it's based on is set to be released in the UK later this year). All the while we're subjected to the same substandard sequels - which nobody buys. So Namco end up with less money, which means they're afraid to take risks, which means no Katamari. A vicious cycle that shows no sign of stopping any time soon.&lt;br /&gt;&lt;br /&gt;Namco are not the only ones guilty of this, however. Too many times have the European branches of Japanese companies decided not to release titles in this territory, despite relative success in others. Capcom haven't yet brought over the Megaman Anniversary Collection, although we've had the majority of Megaman games to date (thirty and counting).&lt;br /&gt;&lt;br /&gt;In my eyes the worst offenders have to be &lt;a href="http://www.square-enix-europe.com/"&gt;Square&lt;/a&gt;. It took them until the seventh game in the series to release a Final Fantasy over here (excluding Mystic Quest, which doesn't count), and while we did get Secret of Mana, we have missed out on many others now considered classics. Legend of Mana, Chrono Cross, Xenogears and Einhander, to name but a few. And even when they did take the hint and begin releasing the classic Final Fantasy games on the PS1 (or were desperate to make some quick bucks after the whole Spirits Within mess), they still&lt;br /&gt;managed to botch it. So while we did get FF1&amp;2 and FFIV&amp;amp;V in double packs, VI was released on its own - and what is probably my favorite game ever, Chrono Trigger, was completely ignored It's especially unforgiveabe when t it was released as a double pack with FFIV in the States, with V&amp;amp;VI going together... They didn't even follow other companies leads and rerelease their old games on a system better suited for them - the GBA. Capcom revamped the first two Breath of Fires and released them for the GBA, and they sold pretty well. While the first two FF games are available for the GBA - and they have sold very strongly, as anything called Final Fantasy will - I can't help but feel it's another attempt at quick money - these games have been rehashed already on the Wonderswan Color and the PS1. Come on, Square, is it really that difficult to convert a couple more old games that are guarunteed suceesses, especially considering the huge fan following they have gained already?&lt;br /&gt;&lt;br /&gt;It's not that I can't understand their reasoning. The market in Europe for the RPGs Square are famous is smaller than in other territories. Recent numbers for the sales of the new Star Ocean game indicate sales in Europe are just under a third of those in the US. But however much of a minorty such fans may be, they are no less fanatical for it. Those that we do get are usually snapped up very quickly, and become some of the most sought-after titles for any system. Just you try finding a copy of Paper Mario for the N64 - or worse, Panzer Dragoon Saga for the Saturn - without playing an arm and a leg.&lt;br /&gt;&lt;br /&gt;Okay, so I've gone off track a bit, but my point still stands. Europe is usually last to get anything, although it's not all bad news, and sometimes this can even work to our advantage. The wait for Metal Gear Solid 3 resulted in a number of new features that the US and Japanese gamers have to wait for an updated version - and the Japanese will get their "special edition" or "director's cut", and happily devour it, as they always have. We also occasionally get the odd surprise that the US doesnt - Sony released Vib Ribbon here (no sign of the sequel as yet, but here's hopin).&lt;br /&gt;&lt;br /&gt;Sega have had the right idea for a while. They have the nerve - or the financial power - to release titles that may be a little bit niche. We did see Space Channel 5 released here, we got Sega Bass Fishing, with the rod accessory, we got Bangai-O. Hell, we even got Samba de Amigo, complete with maracas - you don't get much more niche than that . The fact that we got Shenmue II while the US had to wait until the X-box release still brings a smile to my face (yes, I'm a bitter, resentful person), as does the fact that we got Rez (they had to wait for the PS2 version to see what all the fuss was all about). Minor victories, to be sure, but they do exist.&lt;br /&gt;&lt;br /&gt;Nintendo have also been getting better in recent years. There was a time I was convinced we'd never see a PAL version of Donkey Konga, and yet there it is, one of the surprise hits of last year. And despite delays of well over a year, we've now got The Legend of Zelda: The Four Swords and Animal Crossing. We even got Zelda: The Minish Cap months before it ever surfaced stateside. Is this simply due to the fact that they need all the titles they can get for their system, though? The Gamecube has never been the most popular console in Europe - almost criminal when you consider the sheer number of quality titles in its arsenal.&lt;br /&gt;&lt;br /&gt;Katamari is but the most recent of a long line of disappointments. I can't count the number of times a game has failed to materialise on this side of the ocean, which has then gone on to become one of the most talked-about titles stateside. It all gets a bit frustrating after a while. In the end, there are few options for European games gettin to play such games. Importing them is an expensive and often difficult practice, with few shops carrying them. And even if you do get the games, there's still the matter of getting to play them. Importing the console can be expensive, but is perfectly legitimate way of doing it. The cheaper option is to have your console mod-chipped - although doing so can have all sorts of implications, ethical and legal. Having a console chipped will usually mean not only the region locking is disabled, enabling play of imported titles, but also the copy protection. So, with the right equipment and a little know-how, anyone can download or copy console games. Sometimes though, this can be the only way to play such games, particularly for those with limited funds.&lt;br /&gt;&lt;br /&gt;The other option is emulation, if the system is old enough. There's a whole wealth of gems for older systems that are undiscovered by most gamers, either because they didn't get a domestic release, didn't get enough publicity, or the gamer was too young to appreciate it (I know this was the case for me, and I let a good many games pass me by in my early years). This is how games like Chrono Trigger are often discovered - if you know how to find them. There are even groups dedicated to translating games that would otherwise never have been heard of - Seiken Densetsu 3 and Front Mission are but two examples of excellent games never released outside of Japan, but through the efforts of enthusiasts, they have found a whole new lease of life. But the moral and legal implications of such practices are another article in itself.&lt;br /&gt;&lt;br /&gt;In the end, it doesn't look like such practices are going to stop any time soon. As long as companies see money over creativity, we're going to keep seeing more sequels to the same tired old games. If we're honest, they wouldnt be much of a company if they didn't put profit first, would they? But what I'm saying is that there should be room for both. As Europe is usually last to get everything of Japanese origin, they could at least use America as a testing ground. See which games sell and which don't. There can't be that much of a difference in market tastes (I sometimes wonder if the UK is little more than a mini-America). Even if they wanted to cut costs and release an english-only version for the whole of Europe, there are enough English speakers on the continent to warrant such a release, and all the work would have been done already by the US team. Just an idea..&lt;br /&gt;&lt;br /&gt;As it stands, though, Europe will continue to be last to get all the good stuff. It's just the way it always has been, frustrating as it may be. So what do I see in store for the next year? Sega and Ninty will continue to release as many of their titles as possible in every territory, because frankly, they can't afford not to. The biggest release from Squenix this year is likely to be the Fullmetal Alchemist media onslaught, and possibly a Dragon Quest, if they feel nice enough. Capcom will continue more or less the way they have done, by rehashing the same old characters time and time again. Namco.. well, Soul Calibur 3 had better be good, to make up for recent transgressions.&lt;br /&gt;&lt;br /&gt;I want my Katamai...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-111076368050423366?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/111076368050423366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=111076368050423366' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/111076368050423366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/111076368050423366'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2005/03/state-of-things-take-europe-seriously.html' title='The State of Things: Take Europe Seriously'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-111050361119359832</id><published>2005-03-11T01:13:00.000Z</published><updated>2005-03-12T23:15:30.576Z</updated><title type='text'>Post-Mortem: Zone Of the Enders: The 2nd Runner</title><content type='html'>&lt;a href="http://www.konamijpn.com/products/zoe2/english/"&gt;Zone Of the Enders: The 2nd Runner&lt;/a&gt;&lt;br /&gt;PS2, 2003&lt;br /&gt;&lt;br /&gt;The first Zone Of the Enders game was one of the first titles available for the shiny new PS2.  Directed by Hideo Kojima,&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;the legend behind the Metal Gear Solid games, it was a solid enough mech action game, with fast-paced action, great visuals and spot-on controls. It also did pretty well commerically, although it's likely that the limited software library available for the PS2 at the time - and the fact that it came bundled with a demo of Metal Gear Solid 2 - had more to do with it's success than the game itself. In many respects, it was Kojima-san's "other" project, and suffered as a result - the ending was abrupt, the game short and borderline repetitive, and had little in the way of replay value. While I am a huge fan of anime and mecha, I must admit the game did leave me, in all honesty, feeling a little bit cheated.&lt;br /&gt;&lt;br /&gt;So it's no bad thing The 2nd Runner is probably the epitome of the term "sequel". It takes the original and improves on pretty much everything.  The story is more complete, the action is tighter, there is more variety.  This is the game the first one should have been.&lt;br /&gt;&lt;br /&gt;Set a few years after the first game, the story this time follows Dingo Egret, a war veteran now living as a miner on Callisto.  He discovers a mysterious container abandoned on the surface.  Inside is the Orbital Frame (giant robot) Jehuty, from the first game, which he promptly comandeers to protect his friends from the evil Bahram forces. From there the plot takes several twists and turns through a combination of anime cutscenes and conversations from the cockpit, which flesh out the various characters and make them that bit more human. Dingo, the soldier who's seen it all before, is seen to become attatched to those he would call "allies" through a series of loose bonds formed more through nessecity than anything else. Ken, the woman who "hires" Dingo, is not at all what she initially appears to be, and her motivations and feelings become clear as the game progresses. An older and marginally less whiny Leo makes a comeback from the first game, as does another - whos return is both a suprising and, thankfully, an reasonably explained one. Jehuty's AI, ADA, even becomes something of a thematic centrepiece to the story as it searches to define what "life" is, and whether or not ADA is in fact "alive". It's pretty engaging, and all the characters are well voiced - even if they do have to read some of the most laughable dialogue since Megaman started talking.&lt;br /&gt;&lt;br /&gt;The actual gameplay is thick and fast, often with dozens of enemies to face at the same time. Jehuty is capable of a surprising number of maneuvers, all of which are easy to pull off thanks to an incredibly intuitive control system. You can fire single or multiple shots, launch a huge ball of energy or use one of a number of subweapons you gain access to as you progress through the game. Or you can close in and slash at the enemy with the sword attatched to it's arm. You can even pick up objects or grab enemies, and either use them as a weapon or shield, or throw them against other enemies or a nearby wall. The lock-on system is well implemented, and you can target and fire on dozens of enemies at the same time, while the camera follows the main target. Sometimes, though you can't seem to target the thing you want, or the camera can get a bit too close to Jehuty, especially in enclosed areas. On the whole though, it works well enough to only be a slight nusiance, and even then only an occasional one.&lt;br /&gt;&lt;br /&gt;One of the problems with the first game was that it was all set on the same colony, and as a result the majority of areas were a variation on the urban theme, which began to blend together and feel a bit samey after a while. This, too, has been addressed. ZOE2 has a much broader set of locales, ranging from the ice-covered canyons of Callisto to the rocky red surface of Mars, while making stops inside massive battleships, in high in the sky, as well as the familiar cities. It all looks great though, with a vibrant graphical style that borders on cell-shading and a diverse pallete of colours. The animation is also top-notch, with fluid movement and surprisingly human characteristics to the orbital frames.&lt;br /&gt;&lt;br /&gt;Acompanying the action is a soundtrack that always perfectly complements what's happening on screen.  Although leaning towards a techno beat, there are a suprisingly diverese selection of other styles used.  Frenzied melodies accompany boss fights, quiet piano pieces are played during emotional exchanges between characters, the J-pop theme song is redone as a bombastic arrangement during a mission to shoot down several massive battleships.  There are even a few themes remixed from the original, as well as a theme from Gradius when you encounter the Vic Viper, the ship from that game. During battle, Dingo may pass the odd comment - and someone may even respond - but there are enough samples that they don't get repetitive or feel overused. It all works extremely well, and helps to solidify the feeling that you are in fact playing through a giant robot anime.&lt;br /&gt;&lt;br /&gt;It's not without its faults, however. Somewhere along the line the idea of being able to choose which area to go to next was ditched in favour of a more linear approach.  While this may suit the story a little better, I did miss feeling like I was the one controlling events, deciding whether or not to try and save some civlilians. The main campain is still rather short, with only around seven hours worth of play.  Having said that, the fact that there are a ton of extra missions that can be unlocked by collecting items in the main campaign means there is ample reason to keep coming back.&lt;br /&gt;&lt;br /&gt;When all is said and done, this is a fine action title that perfectly captures the feel of mecha anime. It has been announced that Kojima-san will not be working on the new MGS game, so I can't help finding myself hopeful that his new project will be a new ZOE game (wishful thinking, I know, but leave me alone). Now, if only Bandai could make a Gundam game like this...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-111050361119359832?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/111050361119359832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=111050361119359832' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/111050361119359832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/111050361119359832'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2005/03/post-mortem-zone-of-enders-2nd-runner.html' title='Post-Mortem: Zone Of the Enders: The 2nd Runner'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-111030603853811684</id><published>2005-03-08T16:08:00.000Z</published><updated>2005-03-09T01:12:35.513Z</updated><title type='text'>Games You've Never Played: Rez</title><content type='html'>&lt;span style="font-family:georgia;"&gt;In the first of what may or may not be a long running feature, I take a look at some of the best games that you may never have heard of, let alone played. Which is a great shame, as these are some of the most revered and sought-after games out there. Although by no means a complete list, each of the games here is worth playing. Some defy convention and classification, others break down an established formula to its purest level, and some build on something familiar and put so much love and care into it that the end result is &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;span style="font-family:georgia;"&gt;So, without any further ado, here is todays pick of the most undeservedly ignored games..&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.sonicteam.com/rez/"&gt;Rez&lt;/a&gt;&lt;br /&gt;Dreamcast, 2001&lt;br /&gt;PS2, 2002&lt;br /&gt;&lt;br /&gt;The first impression of Rez is usually something along the lines of "trippy". To say Rez is abstract would be like saying Monet did a couple of paintings. Perfectly true, but missing the point entirely and a huge understatement. It is usually categorised as a shooter, and sometimes as a music game, but it strips away many of the conventions you may be used to and creates a game based around pure sensation.&lt;br /&gt;&lt;br /&gt;Anyone who's played the Panzer Dragoon games will be familiar with the basic setup - your character flies along a predetermined path, you hold down a button while targeting enemies, release to fire. There is some semblance of a story to the game, something about you being a hacker and going around a computer system to free some naked chick, but it's all secondary to the experience. The aim of the game is the good old-fashioned high score, something that has been sadly forgotten in many recent titles. Also worthy of mention are the boss fights, where the player is pitched against massive entities in prolonged battles of endurance.&lt;br /&gt;&lt;br /&gt;Graphically the game is unlike anything else, using a palette of bright and vibrant colours instead of fancy textures, and with simple, blocky models for enemies and wireframes for backgrounds. This overly simplistic approach is hugely effective, however, as it causes the player to focus less on what they're looking at and more on what's going on.&lt;br /&gt;&lt;br /&gt;Holding the package together is a great dance-style soundtrack that adapts to what's happening on screen, and gets increasingly intense as the player progresses through the level. Sounds play whenever the player fires at enemies, and whenever something is destroyed, but they come over in such a way as they are not truly noticed, again to help absorb the player into the whole experience.&lt;br /&gt;&lt;br /&gt;Rez really is one of those things you have to see for yourself. One of those games that was developed to explore the possibilities of the medium, instead of to simply turn a profit. The director, Testuya Mizaguchi, has worked on a number of classic Sega titles, including Sega Rally and Space Channel 5. Citing his inspiration for Rez as &lt;a href="http://en.wikipedia.org/wiki/Kandinsky"&gt;Kandinsky&lt;/a&gt;, Mizaguchi-san's aim was &lt;a href="http://en.wikipedia.org/wiki/Synaesthesia"&gt;snyaesthesia&lt;/a&gt; - a unifcation of the senses. As such, Rez interacts with as many senses as possible - you see it, you hear it and you feel it - and becomes almost hypnotic. It all comes together in a magnificent fusion of sight, sound and feeling.&lt;br /&gt;&lt;br /&gt;Sadly, Rez did not do well commercially, as is often the case with such games that break the mould in such a manner. This undoubtably is because the game was just too "weird" for the average consumer (or because it wasn't based on a movie, wasn't a sports title and didnt have a famous face on the box - but that's entirely another rant for another time). It is also, in part, down to the fact that the Dreamcast version was released in only Japan and Europe, . The PS2 release did not fare much better, despite also being released in the US. Proof, if ever it were needed, that the truly innovative titles will always slip under the radar of most buyers.&lt;br /&gt;&lt;br /&gt;It has now developed something of a cult status, and earned the title "sleeper hit". Those that did pick it up were impressed enough to keep a hold of it, making it quite hard to find. Even rarer is the PS2 version released in Japan with the trance vibrator included, a device that plugs into the USB port and vibrates to the music, which can have &lt;a href="http://www.gamegirladvance.com/archives/2002/10/26/sex_in_games_rezvibrator.html#000141"&gt;some unusal applications&lt;/a&gt;.  If you do happen to see a copy, snap it up.  You're not gonna see another game like this for a while.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-111030603853811684?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/111030603853811684/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=111030603853811684' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/111030603853811684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/111030603853811684'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2005/03/games-youve-never-played-rez.html' title='Games You&apos;ve Never Played: Rez'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11183732.post-110977201242380214</id><published>2005-03-02T21:52:00.000Z</published><updated>2005-03-02T14:07:13.870Z</updated><title type='text'>1st Post! W00t!!!1</title><content type='html'>&lt;span style="font-size:85%;"&gt;Erm... hi there. Just thought I'd try out this whole blog thingy, seems to be quite popular with the kids these days. So, I'm gonna try to update this thing at least once a week, get into some sort of routine or somethin. I dunno, we'll see how we go. It's always been said that I have a short attention span and, well, it's true. There's always something to distract me... ah to hell with it. Next time, eh?&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11183732-110977201242380214?l=sirhaggis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://sirhaggis.blogspot.com/feeds/110977201242380214/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11183732&amp;postID=110977201242380214' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/110977201242380214'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11183732/posts/default/110977201242380214'/><link rel='alternate' type='text/html' href='http://sirhaggis.blogspot.com/2005/03/1st-post-w00t1.html' title='1st Post! W00t!!!1'/><author><name>Sir Haggis</name><uri>http://www.blogger.com/profile/10951685222232182593</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://forums.animeuknews.net/images/avatars/93288886845f74f70ce01a.jpg'/></author><thr:total>0</thr:total></entry></feed>
