Friday, July 29, 2005

Sir Haggis' Guide to Gundam

After what has seemed like an eternity, Bandai has finally begun to make one of its most popular and longest-running franchises available here in the UK. Yes, Gundam is slowly being made available for those of us who prefer DVDs to fansubs and local releases to importing. It's about time - the franchise is more than twenty-five years old. In many respects, it could be said that Gundam is Japan's Star Trek. It's not an unfair statement; as well as cosmetic similarities between them, both were cancelled early, and yet have gained large fanbases all over the world, with new series and many spinoff books, model kits and other merchandise keeping interest alive.

The Gundam franchise is indeed massive, and can often be a little daunting for anyone new to the scene. So, to celebrate the first of what I hope to be many releases, here is a brief guide to the various series and how they relate to one another.

Gundam series are generally divided into two groups: UC and AU.
UC series take place in what is known as the Universal Century timeline. Mobile Suit Gundam takes place in the year UC0079, while the events told in Char's Counterattack happen later in 0093. Listed below are the various series in chronological order, and although this is generally considered the best way to watch them, it's not at all necessary.

Mobile Suit Gundam (43-ep TV, 1979)
Mobile Suit Gundam Movie Trilogy (1981)
While there had been giant robot shows before, MS Gundam was one of the first to try to make them seem more "real" than super robots, by building a believeable universe around them. It tells the story of Amuro Ray as he reluctantly becomes a pilot aboard the Earth Federation's White Base, fighting against the Duchy of Zeon and masked ace pilot Char Aznable (one of the single best anime characters ever, in my opinion) during the One Year War. Like so many classic series, however, low initial ratings led to its cancellation. It was only through repeats and the release of three complilation movies that its popularity soared, and was given a new lease of life.
Chances of getting it here: Relatively slim, at least for the TV series. The recent US DVD versions proved to be unpopular, as they were dub-only (the official reason is that the quality of the original Japanese recordings was too poor to transfer, and the death of a major character's seiyuu means that lines cannot be rerecorded). Having said that, the compilation movies are being released here in all their subbed, remastered glory, so if you want to get into Gundam, they would be the best place to start.

Mobile Suit Gundam: The 08th MS Team (12-ep OAV, 1996)
Mobile Suit Gundam: The 08th MS Team - Miller's Report (Compilation movie, 1998)
A more recent return to the UC timeline, 08th is probably Gundam at it's most realistic, and focuses on the story on ground troops during the One Year War. The 08th's rookie commander, Shiro Amada, leads his team on a guerilla campaign through the jungles of southeast Asia, in a gritty, personal tale of love and war. At the same time, the compilation movie is an example of how to do one properly, as it can be taken as a stand-alone feature. Taking the form of a military report, it focuses on a single person's actions and the consequences for those actions.
Chances of getting it here: Good. 08th is one of the more recent Gundam spinoffs, and has proven to be relatively popular following its release in the US. I remain cautiously optimistic, as it's one of my favourite Gundam series.

Mobile Suit Gundam 0080: War in the Pocket (6-ep OAV, 1989)
Telling the story of a skirmish through the eyes of a child, Gundam 0080 focuses slightly more on the characters than you might expect from a giant robot franchise. It's no bad thing, though; you do get rather attatched to them. But don't worry, the mecha do still get their share of the spotlight. Veteran anime fans may also recognise Megumi Hayashibara as Christina Mackenzie.
Chances of getting it here: Actually pretty good. It's short and to the point, but can stand entirely on its own with little or no knowledge of the UC Gundam universe.

Mobile Suit Gundam 0083: Stardust Memory (13-ep OAV, 1991)
Mobile Suit Gundam 0083: Last Blitz of Zeon (compilation movie, 1992)
A few years after the One Year War, the remnants of Zeon steal one of the new experimental Gundam units - that just happens to be armed with a nuclear warhead. It's up to rookie test pilot Kou Uraki and the Albion to track it down before they get the chance to use it. It's also home to some of my favourite Gundam mecha designs.
Chances of getting it here: Entirely reasonable. It's relatively short, and has all the hallmarks of a Gundam series without requiring all the foreknowledge. I would avoid the movie, however; it feels rushed, has a number of holes and omits rather a lot of development.

Mobile Suit Zeta Gundam (50-ep TV, 1985)
Mobile Suit Zeta Gundam Movie Trilogy
(2005)
Zeta is widely regarded as one of the best Gundam series, and has recently seen a sucessful box set release in the US. In 0087, it follows fledgling newtype Camille Bidan (yes, it's a guy) as he joins some familiar faces to fight a new evil. Because it came out in the wake of other shows like Macross, transforming was the 'in' thing to do, and is why just about every mobile suit transforms, even when here's really no need to.
Chances of getting it here:
We may not see the series for a while, if ever, but we may see the trilogy of remastered movies, currently doing the rounds in Japanese theatres, in a few years time. Hopefully.

Mobile Suit Gundam ZZ (47-ep TV, 1986)
Immediately after Zeta's conclusion, salvager Judau Ashta decides to steal the Zeta Gundam and take it for a spin. Series director Yoshiyuki Tomino thought that Zeta depressed people, and so made ZZ much more lighthearted. However, this did not sit well with many fans, who preferred the grim war story of Zeta to the fun and games of ZZ. As a result, ZZ is another series that doesn't get much attention.
Chances of getting it here: Entirely dependant on the fate of Zeta. If that gets a domestic release, and proves to be popular, then this may have a chance. I wouldn't hold my breath though.

Mobile Suit Gundam: Char's Couterattack (Movie, 1988)
The final chapter in the story of Amuro and Char, this movie should not be watched without having seen at least the original series or movies first, as it relies heavily on your familiarity with the characters. The movie itself is a visual treat - well animated, with some great battle sequences and mecha designs - but the story is no let down either, and finishes with quite a bang.
Chances of getting it here: Because of it's one-off nature, releasing this movie effectively tests the water to gague potential interest in the Gundam franchise. Due for release in September.

Mobile Suit Gundam F91 (Movie, 1991)
I was rather surprised when I learned that this movie recieved a limited thatrical release in the US, as I had long thought Bandai had tried to bury it. Originally planned as a 50-episode TV series, it was first changed to a 13-ep OAV, and then condensed to make a 2 hour movie. As you might expect, this results in an extremely fast-paced story that allows little time for character or plot development. Having said that, it is one of the best-animated Gundam titles, and the whole thing looks and sounds great.
Chances of getting it here: Another relatively low-risk release, it's due out in September

Mobile Suit Victory Gundam
(51-ep TV, 1993)
Sixty years after the events of Char's Counterattack, a new war has broken out. Cue young boy taking a new Gundam out and participating in said war, and do little to change an unbroken formula. Apparently, Tomino was going through something of a mid-life crisis during the production of V, and I have heard that he was deliberately trying to get his own show cancelled for whatever reason. It would certainly explain some of the mecha designs at any rate...
Chances of getting it here: Virtually non-existant. V was a relatively unpopular series, and its commercial failure ultimately led to Bandai's takeover of Sunrise.

That's just the Universal Century series! Bandai's aquisition of Sunrise led to the creation of new stories and timelines, called Alternate Universes (AU). These series have no relation to any other Gundam series, and can be seen entirely on their own.

Mobile Fighter G Gundam (49-ep TV, 1994)
Taking a complete 180-turn from the direction of the original series, G Gundam was more of a super robot show. Pilots shout out their attacks, the Gundams pull all manner of poses, and generally the whole thing is played for laughs. The cheese factor is too much for some fans, however, and opinion of the show is generally polarised. It enjoyed some sucess on America's Cartoon Network a couple of years ago.
Chances of getting it here: It's looking increasingly unlikely. If they were going to do it, they probably would have done it before now.

New Mobile Report Gundam W (49-ep TV, 1995)
New Mobile Report Gundam W: Endless Waltz (3-ep OAV/Movie, 1997)
More commonly known as Gundam Wing, up to now this was the only Gundam series available in the UK. Probably the most widely known Gundam series, it has proven to be popular even in circles where mecha shows aren't generally accepted; a significant portion of it's fanbase are girls. And while this is another series that is either loved or hated, I must confess a soft spot for it; it was my introduction to Gundam, and is home to some of my favourite mobile suits designs.
Chances of getting it here: It's been available here for some time. Odds are, that if you have any interest in Gundam, you will have already seen at least some of it.

After War Gundam X (39-ep TV, 1996)
Another Gundam series that was cut short because of poor ratings (and pushing it to a 6AM Saturday morning slot didn't help matters), but still one that many fans regard this as one of the best. Taking place in apost-apocalyptic world, the Newtype element was taken from the original series and given a new twist. Additionally, X manages to have a strong, likeably cast, and one of the best Gundam lead pairings. And even though the ending was significantly rewritten, Gundam X thankfully wraps itself up nicely.
Chances of getting it here: Slim at best. This is one that Bandai has tried to forget, despite fairly strong demand from fans.

(Turn A) Gundam (50-ep TV, 2000)
Gundam movies (2 compilation movies, 2001)
Probably the most un-Gundam Gundam series, TAG is a dramatic change of direction. Set while the world is on the verge of the industial revolution, the people living on the moon have decided to return to earth, bringing with them strange and wonderful technologies. War breaks out, with the people of earth challenging the mobile suits of the moon with little more than biplanes and rifles. While supposedly Tomino's attempt to consolidate all Gundam universes into the one, many fans regard it as just another AU series.
Chances of getting it here: Even less than those of X. TAG didn't fare too well in Japan, and there is little reason to see it doing otherwise anywhere else. Fansubbers recently completed it, however, so that may be the only way to see it.

Mobile Suit Gundam SEED (50-ep TV, 2002)
Mobile Suit Gundam SEED: Special Editions (3 compilation DVDs, 2003)
SEED is effectively an updating of the original series for a new generation, taking the story and changing a few names and places here and there, while retaining enough originality to entertain Gundam veterans. One of Bandai's flagship titles, SEED was cleverly marketed to appeal to a wide young audience (even to the extent of having a character switch sides because the sales for his Gundam models were low) who had never seen a Gundam show before. The Special Editions are essentially SEED's version of the movie trilogy, compressing the whole story into three DVD releases, with a some extra footage.
Chances of getting it here: The first volumes are out, and seem to be doing well. Recommended.

Mobile Suit Gundam SEED Destiny (50-ep TV, 2004)
The first direct TV sequel to an AU series, Destiny has already proven to be wildly popular. Long term fans will probably recognise many bits and pieces from older series, as Destiny pays a number of subtle - and not-so-subtle - homages to its heritage.
Chances of getting it here: Very good. Should SEED prove to be popular enough, I don't see why Bandai wouldn't release this too.

There are a few other bits and pieces, which will probably never see the light of day over here:
  • SD Gundam - A parody of the original Gundam, it's very funny for those who know the subject matter, and complete gibberish to everyone else. Probably a bit *too* niche.
  • Mobile Suit Gundam: EVOLVE - A series of impressive CG shorts promoting various model kits.
  • G-Saviour - By all accounts an abysmal American-produced live-action production. The less said about this the better.
  • Mobile Suit Gundam MS IGLOO - A six-part, entirely CG production that was first shown at the Bandai Museum in Japan, as part of Gundam's 25th anniversary.
  • Mobile Suit Gundam SEED MSV Astray - Based on the manga side stories, both of these five-minute promotional shorts have been fansubbed. There is a chance that they may find their way onto a SEED SE DVD, but it's highly unlikely.
  • Superior Defender Gundam Force - Another American-led production, the SD Gundam Force TV series was a return to the wackiness of the earlier parodies. It had the lowest ratings ever for a Gundam show. It's not very popular in either Japan or the US, and I doubt Cartoon Network will be airing it here any time soon.
There is also a metric ton of canon manga, model kits, side stories and video games, some of which can be found in specialist stores around the country. If we're lucky, perhaps Toonami will pick up Gundam SEED, as it has been enjoying a good run stateside. Hell, maybe Bandai will even be good enough to release a few more games now.

For more information, I recommend the following:
  • GundamOfficial - the official US site, with information on all the series released there
  • MAHQ - your one and only stop for technical information on virtually every mobile suit ever featured in Gundam. Ever.
  • Gunota Headlines - a blog that features the most up-to-date Gundam news around
  • Wikipedia's Gundam article - Gundam in more depth than I could cover here
  • Mobile Suit Gundam: High Frontier - if you need to know more about the UC universe, this site has detailed desriptions on pretty much everything
  • Gundam Mad - this is one of the few UK-based companies that sells Gunpla model kits and imported DVDs
  • Anime News Network - details cast and crew for all Gundam series
  • Google - when all else fails
If you are new to Gundam, I hope this has cleared some of the confusion up. If it's only confounded matters, or if I have made a mistake, drop a line and let me know

Monday, July 25, 2005

America's Bravest Lone Crusader

I must grudgingly admit I have some level of respect for Jack Thompson. It's not every day you hear about someone willing to stand up to giant corporations for what they believe in. And yet, here we have a modern day crusader, seemingly determined to set right everyone's moral compass, in an effort to protect the youth of America.

I'm not exactly sure what he thinks he's protecting them from. It seems than nothing can escape his wrath. Less than a week after the "Hot Coffee" scandal, he named his new target. Next in his firing line, is the immensely popular The Sims 2. Yes, he's decided to take on Electronic Arts. Good luck with that.

Is he somehow unaware that EA are the biggest games publishers on the planet? Their turnover last year was in excess of $3 billion. The Sims franchise makes a healthy contribution to that figure, so EA are going to want to defend it. I don't care how much of a hotshot lawyer you think you are, Mr Thompson, EA can afford ten of you.

His case doesn't exactly make the most sense either. He insists that The Sims 2 contains full-frontal nudity, including "nipples, penises, labia, and pubic hair", and citing his sources as "video game news sites". He even goes sofar as to state "pedophiles around the globe... can rehearse, in virtual reality, for their abuse" - a lit powderkeg of a statement, perfectly worded to catch the attention of child protection agencies.

I'd love to know what version of The Sims 2 he played, if any, and exactly which "game news sites" he visited to get his information. The Sims 2 features the kind of blur you'd see on any reality TV show, and while a cheat code can be entered to disable the blur, all you'd be looking at are Barbie and Ken-style bodies (click here for hot uncensored action). (It begs the question, is Mattel next? They make Barbie, so they must also be responsible for the tainting of chilrdrens minds, right?) And although it is possible to download and install 3rd party skins, which may include rather more graphic detail, they are not the responsibility of either EA or Maxis, because they are not part of the shipped code. So ultimately, who exactly is Mr Thompson saying he thinks are responsible, and for what? Unfortunately, I was unable to find a complete copy of his letter, as he only forwards it to certain news outlets - such as Gamespot. I was surprised they even received a copy, as he has said before, it's not the gamers he's trying to reach [Edit: someone tried again ].

He's no doubt feeling high from his 'victory' against Rockstar and Take Two last week. There's no other reason he'd even think about taking on such a goliath as EA. Nevermind the fact that the results of which likely had far more to do with certain politicians throwing their self-righteous weight around than he'd care to admit. His open letter to the ESA -which is more of a personal attack on head of ESA Doug Lowenstein than anything else- was perfectly timed to coincide with Hilary Clinton's assault on the San Andreas "Hot Coffee" mess. In the same letter, he makes it clear that he's a Christian. Nothing wrong with that, you may think - but when you consider some of the graphic content of the Bible, I have to wonder whether he even realises he's sounding a touch hypocritical.

Part of the problem stems from the stigma that video games are soley for kids. Politicians, activists and evangelists can't seem to grasp the concept that this is no longer true. The generation that first played Pacman and Space Invaders in the '70s and '80s has grown up. They still play actively games, and make for a significant portion of todays market. Why should they not have games made for them? If every single book was a Dr Seuss, people would stop reading, and if every single film made was a Disney cartoon, people would stop watching movies. The Godfather is ranked the No.1 film of all time. Does this mean these people would allow their 10 year old son to watch it?

The whole "Hot Coffee" case has illustrated certain faults with the American rating system, while making me thankful of the systems we have in place here in the UK - the differences between BBFC classifications are much less ambiguous than the ESRB's, and are enforced by the law. At the same time, it shines an even greater light on the attitude of parents as a whole. Instead of taking an active role in monitoring what their kids see and play, many seem content to sit back, watch some TV, and then cry foul to their lawyers after little Johnny commits some immoral, unAmerican act of indecency.

It never ceases to amaze me how such people will blindly accuse wildly and point fingers, without any thought of the technical aspect of the production of games. Perhaps Rockstar North was indeed going to include the "Hot Coffee" section in the final product, but then pulled it - not because it was no fun, but for fear of exactly this sort of outcry. The last thing a programmer wants - particularly when already pressured by looming deadlines- is to have to waste time and effort on removing something completely, when it was no doubt much easier and quicker (and thus cheaper) to simply comment out the code and break any links to it. At the end of the day, Rockstar is a business, with an eye for the bottom line. And what could be more American?

Rockstar has been accused of everything from outright lying about the origins of the mod ( which they never actually did - their statement was very carefully worded) to deliberately circumventing legislation ( even though publisher Take Two probably had no idea the code even existed). Again, it seems there is a overcrowded bandwagon barrelling straight towards Congress, with ever more politicians eager for the moral vote, so-called 'concerned parents', and attention seekers desperate for a few more minutes in the media spotlight, all trying to jump on at every opportunity.

So, maybe Rockstar did make a mistake in leaving the code in the game. Surely someone there should have realised that as soon as the PC version was released, modders around the world would diessect and splice the game, and it was only a matter of time before the dead content was found? Nevertheless, the long-term implications for the modding community are far-reaching. While even those such as Valve and Sims creator Will Wright actively encouraging the creative thinking and skills to create custom content, I wonder how long it will take before developers start completely locking down their games - a move that will only hurt the industry. Anyone trying to develop skills, either to enter the industry or just for fun, will find themselves without a canvas for creative outlet, and increased protection will only make crackers more determined.

What I also don't understand, is the fact that such people are essentially saying that violence is fine -almost encouraged- while anything regarding sex must be sent back to the very depths of the hells from whence it came. Which is going to be more damaging for future genarations?

February's EGM had this article, in which Mr Thompson gives some wonderful answers:

EGM: You once compared Doug Lowenstein, president of the Entertainment Software Association, to Saddam Hussein.

JT: If I did, I want to apologize to Saddam Hussein. Doug is a propagandist to whom the facts don't matter. He's paid to lie and he does it very well. Doug is paid a handsome salary, probably seven figures, to say there are no studies that indicate [violent games have] an effect on anyone. If this is true, why is the military using them to create killing simulators?

In a pefrect example of irony at it's finest, this Miami lawyer accuses someone he seems to have a personal grudge against of lying and manipulating statisitcs to his own advantage for money. Incredible.

The problem is, people like Mr Thompson have made a carreer out of lies, chichanery and misinformation, and he's becoming rather good at it. And while I don't believe he has actually won any of the lawsuits he's filed, he does have the attention of a number of powerful individuals and groups. It seems that he's no longer the lone, tiny little naysayer at the back of the room. I'm not worried. Every entertainment medium has been attacked at one point or another, from TV to music to comics. Video games are no different.